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132,642 Commits over 4,293 Days - 1.29cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
heavy_helmet_overlay_fix -> main
2 Months Ago
Fix binoculars + the heavy helmet from rendering weird
2 Months Ago
security tower a lod3 baked now
2 Months Ago
setup flashlight refresh vm anims
2 Months Ago
Heavy plate helmet repose
2 Months Ago
Exhaust fixes.
2 Months Ago
Stray light fix. Cleanup.
2 Months Ago
Final polish.
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
2 Months Ago
menu_bootstrap_change -> main
2 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
2 Months Ago
Moved ambient flies to prefab & improved them.
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Adding v4 snowmobile shooting anims
2 Months Ago
riot hat repose
2 Months Ago
merge from boat_building
2 Months Ago
Fix compile error in SocketMod_Anchor
2 Months Ago
Fix compile error
2 Months Ago
Merge from floating_cities
2 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
2 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
2 Months Ago
Timeshimmer off globally on plight.flares
2 Months Ago
Distance flares.
2 Months Ago
building_planner_viewmodel -> main
2 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
2 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
2 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
2 Months Ago
Remove planner viewmodel
2 Months Ago
Aniso angle improvements on the nets. PFX pass.
2 Months Ago
Tweaks
2 Months Ago
Merge from naval_missions
2 Months Ago
Deep sea prefab variants missing from manifest entity list
2 Months Ago
Post merge fixes
2 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
2 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
2 Months Ago
SAP - updated sfx anim event placement
2 Months Ago
Disable RendererBatch for any doors or windows added to boats.
2 Months Ago
Merge from naval_update
2 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
2 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
2 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
2 Months Ago
wrong branch! Merge to building_planner_viewmodel
2 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
2 Months Ago
main -> building_planner_viewmodel