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124,211 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
2 Years Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
2 Years Ago
Fixed parachute playing wooden gibs sound when it breaks
2 Years Ago
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2 Years Ago
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2 Years Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
2 Years Ago
Merge from main
2 Years Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
2 Years Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
2 Years Ago
merge from global_networked_bases
2 Years Ago
▅█▊ "▊▉▋█▉▍▇▌▌▉▌▉▍▆▉█▍▅▇()" ▇▊▊█▍▍▇▆ ▊▌▆ ▋▊ ▊▋▉ ▍▋▅█▊▅▄▉ ▄▍▅▇▉ ▇▊ ▋█▋▄▄▄▅▌█ ▆▊▊ ▄▉▌▅▍▆▊ ▊▋▋▋▋▆
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from global_networked_bases
2 Years Ago
Proof of concept
2 Years Ago
fixed rock_formation_medium_a incorrectly have it's collider set to convex
2 Years Ago
2 Years Ago
2 Years Ago
Final'ish med explosion
2 Years Ago
Fixed albedo sampler error when using particle layer
2 Years Ago
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
2 Years Ago
2 Years Ago
Ziplines flow in level S2P
2 Years Ago
Placeable Zipline platforms whitebox prefabs
2 Years Ago
Enable emmisive on root combiner & branch lights
2 Years Ago
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
2 Years Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
2 Years Ago
Fixing the fix using fixest of fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
merge from steam_browser_temp_fix
2 Years Ago
Facepunch.Steamworks rebuild
2 Years Ago
merge from global_networked_bases
2 Years Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
2 Years Ago
merge from FurnaceSkinEmissionFix
2 Years Ago
Improved attack heli gibs, updated the model, no more jitter
2 Years Ago
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
2 Years Ago
Fixed gunner's head moving with the gun when they're in turret view
2 Years Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
2 Years Ago
Don't load a monument by default in MonumentIsland_Oilrigs
2 Years Ago
Collider edit
2 Years Ago
Improved Attack Heli detailed colliders
2 Years Ago
Improved attack heli world colliders
2 Years Ago
Merge Main -> HomingMisileLauncher
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Add missing SeekingServerProjectile component I think this got removed somehow in 87271 and broke homing missiles
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Fix steam browser stopping query after 10s by returning every server that didn't respond and showing ? ping (why does steam source query the servers if it already serves all the data from the master server?)
2 Years Ago
Compile fixes
2 Years Ago
Removed obsolete comment
2 Years Ago
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.