reporust_rebootcancel

129,365 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Remove corner conditional models from stone walls as they get in the way of voxels
2 Years Ago
Added splash damage to C4 against voxels
2 Years Ago
Compile fix
2 Years Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
2 Years Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
2 Years Ago
Move islands closer to the edge of the map
2 Years Ago
Minor fixes
2 Years Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
2 Years Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
2 Years Ago
Skin viewer scene edit
2 Years Ago
Skin viewer basic UI for loading info etc
2 Years Ago
Explosion post process
2 Years Ago
Tamagotchi LCD and input set up
2 Years Ago
▊▅▄▇▌▋▉▍
2 Years Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
2 Years Ago
Setup stack system for messages and errors.
2 Years Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
2 Years Ago
Added console and basic instructions to in game code editor.
2 Years Ago
Update new avatar meta guid
2 Years Ago
Merge from PlayerRIgUpdate/unity2021
2 Years Ago
Try applying skin to clothing in preview
2 Years Ago
Added editor in game.
2 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
2 Years Ago
Fix skin viewer lighting layer issues
2 Years Ago
Manually include the end cinemative in the asset bundle
2 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
2 Years Ago
Added scripting menu item
2 Years Ago
m4 shotgun - added admire
2 Years Ago
blah
2 Years Ago
Fixed insufficient cloth spawning on island
2 Years Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
2 Years Ago
gammagotchi model and textures
2 Years Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
2 Years Ago
Fixes
2 Years Ago
Radial PostFX & ExplosionScreenBounceFade
2 Years Ago
WIP gammagotchi entity setup
2 Years Ago
New explosions
2 Years Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
2 Years Ago
fixed missing construction skin on roof.traingle.gingerbread
2 Years Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
2 Years Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
2 Years Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
2 Years Ago
Merge main -> HackWeek-SkinViewer
2 Years Ago
Cinemachine package
2 Years Ago
Parent merge
2 Years Ago
Added client-side only cube thing
2 Years Ago
Optimisations
2 Years Ago
Trespass protection
2 Years Ago
Unsaved
2 Years Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds