reporust_rebootcancel

129,368 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
2 Years Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
2 Years Ago
A lot of replacing movement state with model state on the client
2 Years Ago
Client side now compiling again
2 Years Ago
Fixed issue with number lexing.
2 Years Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
2 Years Ago
merge from main
2 Years Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
2 Years Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
2 Years Ago
Added block expression support
2 Years Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
2 Years Ago
First attempt: working ambient, main lighting and shadows
2 Years Ago
monument greybox progress
2 Years Ago
Merge from main
2 Years Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
2 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
2 Years Ago
merge from modelviewerfixes
2 Years Ago
merge from main
2 Years Ago
Modelviewer fixes from August post-processing changes
2 Years Ago
merged 7075 shelf
2 Years Ago
Added lexing support for keywords.
2 Years Ago
Added lexing support for literals and single character tokens
2 Years Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
2 Years Ago
Merge from main
2 Years Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
2 Years Ago
removed leftover brick conditional corners from frontier foundation prefabs
2 Years Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
2 Years Ago
Fixed incorrect surface types on the movement collider of frontier stairs
2 Years Ago
changed gingerbread building skin to a nonconflicting unlock ID
2 Years Ago
Merge from experimental (Unity 2021)
2 Years Ago
Last WIP for today
2 Years Ago
Removing code, moving code, many "SSM TODO"s for later
2 Years Ago
Minor edit
2 Years Ago
2 Years Ago
Velocity/speed
2 Years Ago
More WIP. Still 95% removing code at this stage.
2 Years Ago
initial commit
2 Years Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
2 Years Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
2 Years Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
2 Years Ago
Basic blockout in game code editor added. Not useable yet.
2 Years Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
2 Years Ago
Merge from experimental
2 Years Ago
merge from hackweek_cliff_rework
2 Years Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
2 Years Ago
merge from main
2 Years Ago
merge from DroppedItemFix
2 Years Ago
Deleted telephone.worldmodel. It was unused, and broken.
2 Years Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
2 Years Ago
Use primitive colliders for all the rocket world models