195,822 Commits over 4,110 Days - 1.99cph!
BaseVehicle seat clipping trick now ignores trigger colliders
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1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
mission panel NRE fix
lowered max vodka range
- ▌▊▍▍▆▍▋▅▄▋▆█▋▊█▇ ▇▆▌ ▆█▍ '▅█▆▄▅▆▌▅▅▇▅▄█▅▆▋▉▆' ▋█ ▊▊ ▉▄▋█▆▊. ▉██ ▉▇ ▍█ █▊▅▌, █▇▍ ▉▌▇ ▊▆▆▄▉▊▉▉▄ ▆▉▍ ▆▇▊▄ ▆▉ ▊▍▉▋ █▊▋▅█ █▆▄▊▄▊▊.
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fix stables NPC clipping into ground
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reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Fixed an infinite loop with map pak searching empty wildcard
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Fixed IndexOutOfRangeException edge case (untested, for helk)
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Filesystem search now works with map's PAK lump (file.Find included)
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More terrain healing around junkyard swap
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Fixed normals and added a debugging method. Added sub surface scattering.
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
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Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
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