195,173 Commits over 4,079 Days - 1.99cph!

4 Years Ago
updated kitchen asset prefabs and colliders
4 Years Ago
Kitchen dressing assets models and materials and initial textures.
4 Years Ago
Dressing - crew quarters module detail pass
4 Years Ago
shark wip
4 Years Ago
Added more rust to gas canisters
4 Years Ago
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4 Years Ago
Steel gas canister variants
4 Years Ago
Source backup
4 Years Ago
Updated the crew cabinets to prefabs inside the modules
4 Years Ago
Source backup
4 Years Ago
Shark LODs
4 Years Ago
Merge from submarine branch
4 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Years Ago
Merge from submarine
4 Years Ago
Ocean ambience blending uses curve instead of simple blend distance
4 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
4 Years Ago
Updated shark materials
4 Years Ago
Crew cabinets / LODs, colliders and prefab setup
4 Years Ago
Dressing modules - detail pass backup
4 Years Ago
some extra junk for small_junk prop folder
4 Years Ago
Initial basic spawn limiting
4 Years Ago
pointed dwellings to new npc prefab
4 Years Ago
Gibs that spawn underwater now have +8 drag and fall slowly
4 Years Ago
Dressing modules - detail pass backup
4 Years Ago
Merge Torpedoes->save215
4 Years Ago
Client compile fix
4 Years Ago
Added underwater dweller prefab. Manifest
4 Years Ago
Fixed offset on control_panels_mid_crn collider
4 Years Ago
Speed up torpedoes, easier to aim. Adjust min depths.
4 Years Ago
Adjusting rising torpedo type's behaviour
4 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Radio list typo
4 Years Ago
Merge from main
4 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
4 Years Ago
Fixed dwellings set dressing poking out of bases external walls
4 Years Ago
Made a static version of arcade cabinet, immortal
4 Years Ago
Fixed incorrect surface impact type for cargoship door
4 Years Ago
Exchange updates
4 Years Ago
Made torpedo levelling out smoother
4 Years Ago
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true. - Have torpedoes level out if they reach the water's surface.
4 Years Ago
Compile fix
4 Years Ago
Always show headwear in subs if it's a demo
4 Years Ago
Also hide headwear if the local player is mounted but has the camera in third-person mode
4 Years Ago
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
4 Years Ago
Fixed missing stat increment when catching fish
4 Years Ago
Hide headwear when in a sub, since the roof is so low
4 Years Ago
Shark updates
4 Years Ago
Merge from save215
4 Years Ago
Merge from save215