194,906 Commits over 4,079 Days - 1.99cph!
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
Fixed NRE spam in edit mode after running the scene
Shore wetness is actually only present on shore, not deep underwater
EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
Fixed Potatoes and berries plants flagging the player as hostile when hit
█▇▉██▊▊▉ █▌▊▊/▄▄▊▌▌ ▆▊▄▄▄▆▄█ ▅▊█ ▄▇▍▆▋ ▋▍▉ ▉██▅, ▋▌▌▇▍ ▍▍▇▄▄▌▍ ▄▍ ▋█▄█▍▇
▍▆█▄▍ █ ▍▆▄▅ ▆▇▌▉ ▆▅▅ ▌▅█▅▇▇ ▄▉▍▅▌ ▄▉ █▄█▄ ▅▉█▌█▉▄ ▊ ▆▍▋█
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire
Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal
Only works while in TC auth
WIP map updates to support multiple underground layers
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
Increased push force again. Set fuel tank bool on duo sub.
Comment out the WaterFactor debug print in SubmarineAudio
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing)
- Protections on submarine fuel looting
Updated train map renderers for all the updated train stations
Merge from voiceprops/dlc
Set the maintenance side tracks to be secondary splines
Moved Work Cart spawns to the new maintenance rooms
▅▊▉ ▇▉▋▌▍'▇ ▊▇▍▇▌▉▅▍ ▌▋ ▆▊▍▊▉▆.
Procedural Map Underwater scene
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
Tweaked platform colliders to make it easier to jump onto them
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
Added additional requested custom map volume and trigger prefabs
added damage masks for both subs and updated detail tiling in their materials
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
Better implementation of Player.IsUserGroup (Community Contribution)
Added second argument to util.Base64Encode - skipNewLines, defaults to false
Less fog inside underwater labs
▄▇▅▆▅▇ ▉▌▌ █▄▇▊▌ ▅▋▅▉ ▇▅▋'▅ ▌█ ▅█▉▌ ▊▍ ▉▌▉▊, ▆▌▅ ▉▍▌▉ ▆▆▋ ▅ ▅▄▍▋▋▍ ▊▇▊▊ ▌█▋▅▊
▋▋▆▍▍ ▅▋▍▉▇▊▉ ▊▉▊ █▍▅ ▆▍█ ▉▄▌▍▌▉▍▍█ ▇▇ ▇▆▄▋ ▍▆▋▍▇▄██▅ █▍▋▍▅▍ ▇▉ ▅▆▆ ▋█▄▄▊ ▋▄▅▍▆▅█ █▌ ▉▊▇▆▊▇▅ ▉▊▉▌ ▋▍ ▋█▄▌▅ ▍▌▍▉▆▊ (▇▊▄▆▉▍▆ ▉▇ ▅▊▆ ▍▆▉▌ ▅▆▋ ▉▆▌▋ ▆▊▌█▄█▊▍▍)
█▊▍▄▇▌ ▄▋▆▇ █▌▄▆▄▉ ▉▄▋▋ ▋▋██▌▋ ▊▊ █▅▄▋▆▋▋ ▇▇▉▉ ▆▆▄▆ ▍█▍ ▅▇▌▌██▍▅▅ ▋▆ █▅▉▅
Moon pools for BillBTestMap
Merge Submarine->HDRP_Art_Backport (Aux)
Increase submarine view distance (less fog)
Adjust mount positions for the subs to improve visibility as far as possible
▌▊▍▄█ ▄▍▌▅▆▊▊▉▋▍▍▉▌▅▌ ▍▊▌▇▉▉▇▄▍ ▄▇▆▅ █▅▊ ▅█▌█▍▉▋ ▄▄▌▍▌ ▆▍▆▍▍▇█▅ ▋▊█▌▊▌▍▄▍▇ (█▄▉▇▌ ▅▍▋▌, ▇▌▌▆▊, ▉█▌▍ ▌▇▇▋▄▍▌) █▍▄ ▋▅▊▋▅▊▇▍ ▇▌▅▅▍▅█▅▆ (▍▇▌▆▆▍ ▍▆▊▄▊▍▉▉, ▇▅▍▄▋▊▅▋ ▊▇▊▅▄)
▌▊▇▅▇▌▊ ▍▅▅ ▌▉▅ ▋██ ▊ ▊▍▌▇ ▌▄ ▄▅▋█▅▆▋█▊▄▌▅▊▆▌ ▇▅▌▉ ▆▄ ▅█▊ ▍▋▆▄▊
▋█▅▅▊▉▅ ▌▊▌ ▊▉▋ ▊▅█ ▌ ▇▄▆█ ▊▅▍▅, ▄▍ ▊▌▌▌ ▆▉▇▋ █▌ ▋▅▅▌ ██ ▊▍▇▊ ▌▌█ ▌▅▄ ▉▊▄▆
▆▄▉▊▉ ▄ ▋▍█▍ ▇▌▋▊▅ ▅▍ █▍▆ ▉▄▌▇▅▋█▄▊▅▄▋▊▅▉▋▊▉ ▇█▋▊█▇▆▍▄ ▌▊▍▅ ▅▋▌▊▆▆▆▉ ▋▊▋ ▆▆▍▊▅▉▄█▉ ▇▄ █ █▍▉█ ▅▅ ▋▉ (█▊ ▄▌▍▌ ▉▇█▇▍ ▊▌ ▍ ▇▅ ▇▊▌▉▋▅ ▇▋ ▄▆▇▋▊▋▄█)
▍▄▇▉▆▅▊▇▄ ▋▍▆█ █▊▉▉█ ▄█ ▆ ▆▌▆▇▇▋ ▋█▌▊ ▋▇▉▊ (▌▊▋▍▆▍▉ █▍▆▅, ▇▊▊▌, ▅▆▊▊▅ ▋▅▅▆▌▇ ▍▌▅ ▅▆▌ ▌▋ ▌)
▌▋█▋▉ ▋▋▌ ▄▅▄▄ ▄▉▊ ▇▄▋█ ▍▊▉▉▄
▌▍▊▇▌ ▍▆▉▍▋▍▇▋▌▄▇▍▆▄▅▌▆▌▇ █▌▆▅▇▌▅▇▆ ▇▍▉▅ █▄▄ ▌ ▉▅▆▊▇▉ ▅▊ ▅▍▇█▇▆ ▊▅▆▌▄▋▄ ▅▅▊▉▄ █▍▉ ▅▉▅▄▆ ▇▅▊▋ ▅▆▅▉ ▆▌▌▍▌▅▆ █▌▉▄ ▇▋▇▄ ▊▄▆▅▅▅▍▇▅▇▅▍ █▉ ▉▋▋ ▊▉▍▆▋
▊▅▆ ▋▄▆▍ ▅▊█▍▄▍▊ ▌▅▍█▆ █▊▉ ▋▆▋▍▇ ▌▇▋▆ █▌▍▇▅▌█▄▊█▄▋▊▍█▉ (▌▌▊▊ ▄ ▊▋▄▅█▄ ▍▅▍▅▋▍)
Added submarine decay, same as boats but with slightly longer times:
- Indoors: No decay.
- Outdoors: 240 minutes (rowboat = 180).
- Deep water: 180 minutes (rowboat = 120).