194,775 Commits over 4,079 Days - 1.99cph!
Prefab updates for moonpool water plane / underwater labs env volumes
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
Added colliders to 90 and 45 degree hatch tubes
Added S tube hatch environment volumes
Added various hatch environment volumes to underwater lab prefabs
Merge from climate_grading
Craggy underground volume
Hooked up underground volume
Adding missing vertical_hatch_tube volume mesh
Added debug volumes to craggy
hot, cold, hurt overlays smooth a lot better.
Prefab updates to support the moonpool water plane
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
Added Pool and Moonpool water body types
Moonpool water bodies are visible even when inside water culling volumes
Retired MainCamera.isWaterVisible since things aren't that black and white anymore
Fixed OOB $frame on render targets crashing the game
This time it will work - disable some other stuff regarding material unloading that I missed
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Merge from voiceprops/dlc
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity
Fixed sensitivity setting being calculated incorrectly on the disco floor
Standardised sensitivity between both disco floor variants
Reduce AudioVisualisationEntity samples to 128, improve performance
More beat detection work. Go back from using RMS, as the basic average provides better variation
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
Balancing volume response, set up laser light
Handle fake input nicely with the new setup
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
Further improvements for the hurt filter
Kinda fixed crashes when bootil reallocates huge chunks of memory
Kinda fixed crashes when bootil reallocates huge chunks of memory
Add sv_no_ain_files, defaults to 0
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
DComboBox works better on modal panels
craggy debug biome painting
climate color grading improvements