194,760 Commits over 4,079 Days - 1.99cph!

4 Years Ago
Fix forced duck regression
4 Years Ago
Revert the capsule axis change support from BasePlayer and from PlayerWalkMovement. Too much added complexity and unknowns, let's see it we can do this more simply.
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Remove a log
4 Years Ago
Merge from main
4 Years Ago
Fixed redirect link
4 Years Ago
Merge from voiceprops/dlc/discofloorskin
4 Years Ago
More radio stations
4 Years Ago
Disconnect web stream if we encounter an error
4 Years Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
4 Years Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
4 Years Ago
Fix player collider mismatch
4 Years Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
4 Years Ago
Fixed cassettes with no content restarting when toggling censor recordings option
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
4 Years Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
4 Years Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
4 Years Ago
No longer show health bar on new voice props entities if health is full
4 Years Ago
Updated PlayerModel collider for crawling.
4 Years Ago
Source updates
4 Years Ago
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
4 Years Ago
Missing codegen to fix defaults
4 Years Ago
Update radio list
4 Years Ago
Fixed microphone stand world model (use burlap sack)
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc/radiolist
4 Years Ago
Increased the player's visibility culling radius for crawling
4 Years Ago
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4 Years Ago
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
4 Years Ago
merge from ai main
4 Years Ago
Added injureplayer and recoverplayer console commands, similar to kill vs. killplayer
4 Years Ago
airfield scene/prefab update
4 Years Ago
wounded anim updates
4 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
4 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
4 Years Ago
Merge from render_scale
4 Years Ago
Build fix
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
tweaks
4 Years Ago
Sleeper collider minor edit
4 Years Ago
Boar tweak
4 Years Ago
Set up an more accurate collider for sleepers using the new axis option
4 Years Ago
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
4 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.