194,687 Commits over 4,079 Days - 1.99cph!
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merge from corpseattackbug
Updated bear materials
Added temp updated bear model
Bunker hatch model/textures/colliders
Added LensDirtiness, set up overlays.
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution)
TTT: tune shotgun headshot damage (Community Contribution)
TTT: give shotgun very small accuracy boost (Community Contribution)
TTT: show language names correctly in menu (Community Contribution)
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Updated main camera prefab
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport
Another dof recording fix
subtracting all renderscale merges
Fix dof distance not being applied properly
Improved handling of long shot names
Added some input validation to shot and folder name input
Fixed demo UI wrong sorting layer causing input issues
Disable demo.compressShotKeyframes by default
Demo UI is now scaled by screen size
Increased size of new shot and folder buttons
Increased padding for shots inside of folders
Fix depth of field not working
Fixed drag and drop handling
Modified hint copy, slight update to next frame icon
Update next frame icon
Fixed shot entries missing drag dots
Remove recordshot convar, we run it via UI now
Timeline styling changes, removed UI sample images
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