130,735 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
merge from postprocess_opt
4 Years Ago
merge from may_22_bugfixes
4 Years Ago
merge from save224
4 Years Ago
network++
4 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Reduce the chance of vehicle parts from junkpile_j
4 Years Ago
SAM Site can no longer be damaged by bullet type damage
4 Years Ago
Better rail junctions
4 Years Ago
Merge NewModels -> Rail Network 2
4 Years Ago
Removed the rear cover from the above-ground WorkCart, to facilitate moving back to other wagons
4 Years Ago
Fixed bogie pivot bone assignments
4 Years Ago
Added ladder volumes to all the wagons. Unfortunately these really aren't working while moving, despite the parent trigger.
4 Years Ago
Fixed incorrect prefab IDs, updated manifest
4 Years Ago
Set up all the wagons with the new models
4 Years Ago
Fixed workcart gibs always being yellow, even for the red and blue variants
4 Years Ago
Brought the old WorkCart model back - work_cart_static still needs it. Probably better not to risk breaking any of the monument settings it's used in by updating it to the new model.
4 Years Ago
Fixed red workcart issues
4 Years Ago
Fixed instrument panel light position offsets, and player hand position offsets
4 Years Ago
Deleted the old WorkCart model
4 Years Ago
Coupling point edits
4 Years Ago
Set up workcart_aboveground, now with the new couplings
4 Years Ago
Updated wheel colliders and lowest LOD mat for the Rusty variant
4 Years Ago
Updated workcart.entity to the new model
4 Years Ago
Non global PostProcessVolumes no longer use colliders. They rely on the PostProcessVolumeLOD component and a specified bounds to calculate blend factor.
4 Years Ago
Added train pop convars
4 Years Ago
Merge Main -> Rail Network 2
4 Years Ago
Created PostProcessVolumeLOD component
4 Years Ago
Finalized around junkyard and beyond
4 Years Ago
Finalizing further down the west coast
4 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
4 Years Ago
Merge from foliage_grid_opt
4 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
4 Years Ago
ProceduralMapRoad
4 Years Ago
Avoid sharp angles when branching off side rails
4 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
4 Years Ago
WorkCart power adjustment
4 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
4 Years Ago
Test map edit
4 Years Ago
Set up hurt triggers to work correctly again
4 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
4 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
4 Years Ago
Fixed some loading and pooling issues with the arrival points
4 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
4 Years Ago
Set wagon HP