198,966 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Forced advanced buoyancy check if more than 10m underwater
4 Years Ago
merge from controlchair
4 Years Ago
dressing backup
4 Years Ago
Steel toilet furniture skin work
4 Years Ago
Some models fixes - visual issues
4 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
4 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
4 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
4 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
4 Years Ago
Added sun and moon underwater god ray color overrides
4 Years Ago
Merge from electrical_qol
4 Years Ago
Module filler prefabs - skin variants
4 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
4 Years Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
4 Years Ago
Fixed worldmodel glows
4 Years Ago
Hooked up new submarine collision FX
4 Years Ago
Can no longer pick up boom boxes in another player's TC auth
4 Years Ago
Fixed a case where connected speakers would play audio even if they weren't powered NRE fix
4 Years Ago
Hooked up submarine bow wave FX
4 Years Ago
Merge from boomboxsync
4 Years Ago
Add a few radio stations
4 Years Ago
Submarine physics edits. Fix turning not really working when travelling in reverse.
4 Years Ago
- Hooked up prop splash FX. - Show external FX if player is in third person view.
4 Years Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
4 Years Ago
Disable IsDestroyed assertion completely again
4 Years Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
4 Years Ago
Added Sardine, Herring
4 Years Ago
Yellow perch viewmodel and world item hookup
4 Years Ago
Less submarines on my test map
4 Years Ago
Fixed incorrect holster offset for fishing rod
4 Years Ago
Fixed not copying default wiggle speed
4 Years Ago
Now only running the entity OnDestroy assert on the server as at the moment on client, a bunch of these come up when first connecting to a procedural map (although that's probably an issue in itself). Note that this assert is editor-only as well.
4 Years Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
4 Years Ago
It seems that a mountable type somewhere on procedural isn't being destroyed in the proper way. There was already an assert in BaseNetworkable to detect this, but it was commented out. Fixed the reason it was commented out (spam on editor playmode exit) and reinstated it. This has been commented out for over five years so who knows what it might show up.
4 Years Ago
Various water tweaks
4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)
4 Years Ago
Fix solo sub internal FX NRE
4 Years Ago
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4 Years Ago
Add null check in mountable FixedUpdateCycle
4 Years Ago
Exposed some extra params on water overlay for Petur.
4 Years Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
4 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
4 Years Ago
merge from main
4 Years Ago
file.Exists now works with addon title pathIDs like file.Find
4 Years Ago
Added a bunch of scripts from my ocean experiments
4 Years Ago
Added job packages
4 Years Ago
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