194,172 Commits over 4,079 Days - 1.98cph!
Browse > Games now also refreshes when a game is mounted or unmounted
You can now open the workshop addon directly from Spawnmenu > Browse > Addons
You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder
Added DTree_Node.GetExpanded
Added DTree_Node.OnNodeAdded( newNode )
Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
Added side tracks to stop transition pieces
merge from noise branch and some improvements
Fixed AddonInformation.File not being set for ISteamUGC addons
removed window from workcart door so the door can be interactable.
oilrig/junkpile design updates
wip listen senses and noise sources.
Reapplying
58855 since it was probably not causing any problems after all
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Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
Spawn up to 20 tunnel entrances
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes
Added additional road type modes to PlaceMonumentsRoadside
Better tunnel entrance road nodes for slightly more distance to the road itself
Slightly better tunnel entrance splat map (still programmer art)
Better tunnel entrance terrain anchors
Better grid snapping for dungeon entrance
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
Two new red keycard locations.
Inner Site C keycarded.
Setup assets for more existing gestures
Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture
Added support for specifying the layer of a gesture
Fixed up some misconfigured animations on the player animator
Comment out the hazard code for now until I fix a next/prev track stack overflow bug
Adjust work car speeds again
Slow down the work cart top speed
Fix badly aligned Workcart cabin colliders
Work cart driver takes 50% reduced damage of all types
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Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
Remove work cart window glass entirely (Helk request)
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
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Increase hazard warning min dist so it doesn't trigger when shunting in reverse
Proximity alert improvements and fixes
Fixed spins not animating if player dismounts while spin in process
Fixed reel positions in the wrong visual location when loading on the client
Fixed shading of item icons on slot machine UI
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Slightly lower saturation on FluorescentLightCold.mat
Site C lighting and minor layout tweaks
Fixed spotlight warm prefab actually having a cool light (?)
Shared spline data update
Fixed being able to open scrap storage on neighbouring slot machines
Reduce the amount of collision damage from train collisions, and increase the force required to derail
Raised dismount points slightly so they're not blocked by ground
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended
Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track