198,620 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
4 Years Ago
Fixed sound light gibs appearing lit
4 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
4 Years Ago
Reticulating splines
4 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
4 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
4 Years Ago
train_tunnel_stop_transition_b_36m splines
4 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
4 Years Ago
updating art source files
4 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
4 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
4 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
4 Years Ago
Slightly milder color temp gradiation across biomes
4 Years Ago
Removed dungeon block volume from hatch tube end
4 Years Ago
Changed underwater lab environment volume type from underground to building
4 Years Ago
Procedural underwater lab placement tweaks
4 Years Ago
Fallback to SetDestinaion if CalculatePath fails
4 Years Ago
Merge from render_scale
4 Years Ago
Lowered chromatic aberration effect
4 Years Ago
Fix for screenshot res
4 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
4 Years Ago
Merge from main
4 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
4 Years Ago
added deferred normals material to discoball
4 Years Ago
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4 Years Ago
Added initial version of underwater labs to procedural maps
4 Years Ago
reduced nvg blur
4 Years Ago
Solo Submarine gib fix
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Use RendererLod instead of LodRenderer on laser light
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
4 Years Ago
Made the wounded UI text a bit clearer, also converted it to RustText
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Only attempt to unlock the laser achievement once per session
4 Years Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
4 Years Ago
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4 Years Ago
Player mouth will now move while using megaphone and microphone stand
4 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
Another attempt to fix boom box not turning off when player disconnects
4 Years Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
4 Years Ago
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion