193,928 Commits over 4,079 Days - 1.98cph!

4 Years Ago
gamemode baseline
4 Years Ago
Standalone Airwolf compound
4 Years Ago
Pressing tab in the F1 screen will now switch back and forth between the last 2 used tabs, eg console + items. (unless you're typing in the console)
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Converter tool now converts stationary spawn points with look at points to single point AIMovePointPath with look at points, so they can all be handled as paths instead of two separate approaches.
4 Years Ago
merge from main
4 Years Ago
volume_sfx now also affects DSP
4 Years Ago
better error messages when failing to allocate memory for model anim blocks
4 Years Ago
Fixed a client UI define
4 Years Ago
Fixed metal shopfront preventing construction placement in certain builds
4 Years Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
4 Years Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
4 Years Ago
merge from main
4 Years Ago
Transforming EffectMounts to world space
4 Years Ago
merge from esc_suicide
4 Years Ago
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4 Years Ago
New launch site finishing bits. Nixed old one.
4 Years Ago
Remaining new compound setup Nixed old one
4 Years Ago
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4 Years Ago
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4 Years Ago
Compound interactables improvements/cleanup WIP
4 Years Ago
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4 Years Ago
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4 Years Ago
▄▇▉▋▍▇█ ▊▉▅▍▌ █▇▋▌. ▋▉▋▊▉▅▅++
4 Years Ago
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4 Years Ago
Desert outpost
4 Years Ago
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4 Years Ago
server compile fix
4 Years Ago
Ok do it the lame way
4 Years Ago
merge from keylock_lock_on_deploy
4 Years Ago
Try to make default spawnlists not marked as userconfig
4 Years Ago
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
4 Years Ago
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them