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Standalone Airwolf compound
Pressing tab in the F1 screen will now switch back and forth between the last 2 used tabs, eg console + items. (unless you're typing in the console)
Converter tool now converts stationary spawn points with look at points to single point AIMovePointPath with look at points, so they can all be handled as paths instead of two separate approaches.
volume_sfx now also affects DSP
better error messages when failing to allocate memory for model anim blocks
Fixed metal shopfront preventing construction placement in certain builds
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
New preacekeeper replacement prefab, setup and linked blank AI design.
Manifest.
Transforming EffectMounts to world space
New launch site finishing bits.
Nixed old one.
Remaining new compound setup
Nixed old one
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Compound interactables improvements/cleanup WIP
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merge from keylock_lock_on_deploy
Try to make default spawnlists not marked as userconfig
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them