199,294 Commits over 4,140 Days - 2.01cph!

4 Years Ago
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4 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
4 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
4 Years Ago
Can no longer hang disco balls from Deployed layer
4 Years Ago
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4 Years Ago
extended syringe player anim
4 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
4 Years Ago
manifest
4 Years Ago
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4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
Merge from render_scale
4 Years Ago
Build fix
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed water SSRR when render scaling.
4 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
4 Years Ago
Merge from render_scale
4 Years Ago
Plugin update
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
first pass AI setup (as prefab).
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
4 Years Ago
DLC app id
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added discofloor.largetiles.deployed prefab for testing
4 Years Ago
Fixed incorrect preloaded audio on cassettes
4 Years Ago
Update twist convar name
4 Years Ago
Update unlock settings on dance emotes
4 Years Ago
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
4 Years Ago
Adjusting microphone stand building bounds and dismount position
4 Years Ago
Disable r/w on laser lights gibs
4 Years Ago
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
4 Years Ago
Cap health to 20HP when revived
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Recover properly
4 Years Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
4 Years Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
4 Years Ago
Fix inverse lerp that should have been a lerp.
4 Years Ago
Added some point lights to the impact points of the lasers
4 Years Ago
Minor syntax edit
4 Years Ago
Toned down origin light and flares on laser light
4 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
4 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
4 Years Ago
Reworked boom box lod setup
4 Years Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
4 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
4 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check