193,973 Commits over 4,079 Days - 1.98cph!
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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AIInformationZone.GetCellsInRange implementation and visualisation/tester
AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
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sound.PlayURL/PlayFile are now also affected by volume_sfx
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
Fixed a crash issue with tp_coastal (Fistful of Frags) and added its icon
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train_tunnel_double_str_a_36m LODs and colliders
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fixed clipping deployables on watch tower
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result
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Added TargetLost ai event.
Updated peacekeeper AI design to return to their patrolling after combat.
Remaining RT3 terrain topo
Recyclers to both fishing villages.
Terrain backup
Radtown3 terrain integration WIP
Fixed dying by poison damage not showing on the death screen
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Update entity.uploadsign so it works with photo frames too
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