193,961 Commits over 4,079 Days - 1.98cph!
Added ClientSignOnStateChanged(int UserID, SIGNONSTATE OldState, SIGNONSTATE NewState) (Server) and SignOnStateChanged(SIGNONSTATE OldState, SIGNONSTATE NewState) (Client) hooks + SIGNONSTATE_* enums
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wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Fixed division by zero with recent staticproplump change
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"Add to favorites" function now appears in all server browser tabs, not just the Favorites tab
The "Add current server to Favorites" button now changes to "remove from favorites" if the server is already in favorites
Try to avoid reloading the language multiple times on startup, and some safeguards when trying to set the language to an invalid one
Fixed the game refreshing gamemode and map lists for menus multiple times while loading onto a map or disconnecting
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Changed all viewmodel PlaySound events to PlaySoundFirstPerson
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Viewmodel clothing support
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standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
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Large wooden box can no longer be clipped into world layer
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Player leaves game correctly when dismounting
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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AIInformationZone.GetCellsInRange implementation and visualisation/tester
AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
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