194,186 Commits over 4,079 Days - 1.98cph!
Increase taxi module glass strength
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
Portal 2 graphical glitch workaround fixes
Terrain around new ice lakes
sv_skyname now changes live, without needing a map restart
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
adding taxi gibs model + setup
fixed glass center pivot, adjusted glass fx position
SRCDS workshop: more descriptive error message when failing to validate GMA header
Support for design save/load scope & priority. EntityInstance, ServerWide, Default.
Protobuf.
Fixed whereis not working properly with floating .gma files
Floating .gma addons now display their internal .gma name, not the filename
Work in progress rework of Military Tunnels road connections
Removed groundlora assets that were not being used anymore
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
Added taxi window glass gibs. Reassigned a couple of other glass gibs that had lost their assignment in a merge somewhere
merge from halloween_2020_removal (network++)
fixed oversized Rust menu logo
Restore MenuUI and MenuVideos
Fix minor glass conditional bug
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Taking in the updated train track textures from hdrp
▉▄▇▌▋▍▇▆ ▊▇▌▉▉▍█ ▇▅ ▋▆▆▅▆ ▍█▄▊ ▄▅▉▄▋▆█ ▌▉▌▌ ▋█▉▄
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▆▋▌▍▄▇ ▇ ▉▉▍▊▆ ▍▆ ▄▇▍▉▄█▍█ ▆▄▄▆▅▍ ▋▊▊ ▅▍█▍█ ▋ ▇▇▍ ▊█▄▊▊▉ █▇ █▊▅▉▆ ▋▌▋█▌▌▋▆ █▌▍▇ ▉▇█▆▉▉ ▉▅▄▋▉█▊▇▉ (▌▋█▄ █▄▌▅▉▆ ▄▍█▉▋)
Another fix on TakeCollisionDamage
Simplify TakeCollisionDamage script
Roadsigns now take collision damage from vehicles
Fix glass renderer health conditional values not matching the collider conditionals
Merge from vending_search_improvements
Fixed using incorrect match percentage when comparing shortname and translated name matches
Lit torch now lasts the full duration of the night
Adjust roadsign entity bounds. Fixes missed hits
Finished most of the main cliff shader.
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
Train tunnels update / Prototype junction switch / Overpass polish
Added terrain checks to Stables A and B - always spawns in temperate biome
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS)
Increased MAXSTUDIOANIMBLOCKS to 512
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state
Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon
Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would