194,186 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Increase taxi module glass strength
5 Years Ago
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
5 Years Ago
Portal 2 graphical glitch workaround fixes
5 Years Ago
Terrain around new ice lakes
5 Years Ago
sv_skyname now changes live, without needing a map restart
5 Years Ago
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
5 Years Ago
backup
5 Years Ago
adding taxi gibs model + setup fixed glass center pivot, adjusted glass fx position
5 Years Ago
scope-based permissions
5 Years Ago
SRCDS workshop: more descriptive error message when failing to validate GMA header
5 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
5 Years Ago
Fixed whereis not working properly with floating .gma files Floating .gma addons now display their internal .gma name, not the filename
5 Years Ago
Work in progress rework of Military Tunnels road connections
5 Years Ago
Removed groundlora assets that were not being used anymore
5 Years Ago
Cliff shader work
5 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
5 Years Ago
New ending piece for the train track set
5 Years Ago
Scriptable object setup
5 Years Ago
restore accidently committed ProjectSettings
5 Years Ago
Fixed mismatched ground watch and socket layer checks on jackolantern
5 Years Ago
Added taxi window glass gibs. Reassigned a couple of other glass gibs that had lost their assignment in a merge somewhere
5 Years Ago
merge from halloween_2020_removal (network++)
5 Years Ago
network++
5 Years Ago
fixed oversized Rust menu logo
5 Years Ago
Restore Ambience
5 Years Ago
Restore MenuUI and MenuVideos
5 Years Ago
Disable Halloween event
5 Years Ago
Fix minor glass conditional bug
5 Years Ago
Tweaked text spacing on the curved skull trophies, should make longer names more visible
5 Years Ago
Taking in the updated train track textures from hdrp
5 Years Ago
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5 Years Ago
▄▋▊▊▆▄▌▋▉▍ ▄▌▌ ▇▋▋▊ ▅▆▌▍ ▍▋▅▍▄ ▅█▇▆▇▄▄▌ ▅▌ ▄▅▆▍▆ ▋ ▅▅▍▅▋ ▍▋ ▆▋▅ ▉▋▌▄▍ ▉▋▆▌▇█ ▇▉ ▄ ▋▄▆▍▋▉▌▇ ▉▆▋▊ (▅▋▆▆▋ ▄█▆█▆▄▅ ▌█▇ ▍▄▌▇, ▌▊▌ █▋ ▋▋█ ▅▇▆ ▅▊▆▇ ▇▍ ▄▊▊▇▌▇ ▊▉▄ ▄▅▇▆▌) ▆▋▌▍▄▇ ▇ ▉▉▍▊▆ ▍▆ ▄▇▍▉▄█▍█ ▆▄▄▆▅▍ ▋▊▊ ▅▍█▍█ ▋ ▇▇▍ ▊█▄▊▊▉ █▇ █▊▅▉▆ ▋▌▋█▌▌▋▆ █▌▍▇ ▉▇█▆▉▉ ▉▅▄▋▉█▊▇▉ (▌▋█▄ █▄▌▅▉▆ ▄▍█▉▋)
5 Years Ago
Another fix on TakeCollisionDamage
5 Years Ago
Simplify TakeCollisionDamage script
5 Years Ago
adding glass + setup
5 Years Ago
Roadsigns now take collision damage from vehicles
5 Years Ago
Fix glass renderer health conditional values not matching the collider conditionals
5 Years Ago
adding button
5 Years Ago
Merge from vending_search_improvements
5 Years Ago
Fixed using incorrect match percentage when comparing shortname and translated name matches
5 Years Ago
Lit torch now lasts the full duration of the night
5 Years Ago
Adjust roadsign entity bounds. Fixes missed hits
5 Years Ago
Finished most of the main cliff shader.
5 Years Ago
Merge TaxiModule -> Main
5 Years Ago
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
5 Years Ago
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
5 Years Ago
Train tunnels update / Prototype junction switch / Overpass polish
5 Years Ago
Added terrain checks to Stables A and B - always spawns in temperate biome
5 Years Ago
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS) Increased MAXSTUDIOANIMBLOCKS to 512
5 Years Ago
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would