194,704 Commits over 4,079 Days - 1.99cph!

5 Years Ago
▋▄▄▅▌▅▄ █▄▍▊▊█▇▆▊▆▋▄▇_▌▍▍▉▍▍▉ ▌▋ █▊▅▋▉ (▍▆▍▅ ▄▆▅) ▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆) ▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)
5 Years Ago
merge from main
5 Years Ago
re add sprite overwrites for addons
5 Years Ago
merge from main
5 Years Ago
s2p
5 Years Ago
5 Years Ago
remove accidental debug changes
5 Years Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
5 Years Ago
merge from main
5 Years Ago
▄▇▋▆▋ ▇▍▍▌▊▄ ▉▇▊▍▄█ ▅▌▌▊▋██ ▅▅▌▇▆▆▆▋▅, ▇▌▌█▄▉▅▆▊
5 Years Ago
reuse existing translation for hoverball toggle key
5 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
5 Years Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
5 Years Ago
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5 Years Ago
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
5 Years Ago
cherrypicking 54365
5 Years Ago
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
5 Years Ago
Update icon rendering to handle translucent bits better Rerender the reinforced glass window icon
5 Years Ago
▆▉▊ █▌▍▅█
5 Years Ago
Removed missing script
5 Years Ago
Added camera to bandit town
5 Years Ago
materials
5 Years Ago
Added lighting prefab to monuments
5 Years Ago
WIP cloth stuff
5 Years Ago
merge from main
5 Years Ago
▊▉▋ ▍▋▌▄▍█▆▇
5 Years Ago
merge from main
5 Years Ago
▄▊▊ ▇▇▆ ▊█▄▅▅▊█ ▊▌▋▋▍▆▍▉ ▅▉▇▌▇▄▄ ▍▋▋ ▋▌ ▋▋▌█▇▊▄▉▆ ▋▇▉▅▍
5 Years Ago
merge from main
5 Years Ago
Fix passthrough not showing for windmills, solar panels, and fuel generators
5 Years Ago
merge from main
5 Years Ago
Material updates
5 Years Ago
Conversion script edit
5 Years Ago
Rename orb shader for auto conversion
5 Years Ago
Added SD TopologiesGraph to generate terrain topologies. Added topology selection and preview in TerrainPreview graph
5 Years Ago
Flare shader change
5 Years Ago
Script error fix
5 Years Ago
Flare material conversions
5 Years Ago
Added support for flare shader conversion. Added blank flare shaders.
5 Years Ago
Missed file
5 Years Ago
▆▆▅▅▉▅▍ ▍▅▊▄▍▅▌ ▇▇█▊▌▅▉ █▄▅▇▋▅▋▋▊ ▆▋▌▇▉▆ ▄▅▄▉ (▄▄▆▊▊▍▌▍ ▋▅ ▇▄▅██▋▆▄▋ ▌▍ ▅▅▉█▆▄▌▇▅▇ ▇▉▆▄█▆▇▉█▍ ▅▍▊) ▇▆▉█▍▋▍ ▍█▅▉▌▍▊ ▆▇▌▍▊▊▌ ▍█▍▇▍ ▉▍ █▆▍▋ ▆ ▉▆▅▊▊▌▉ ▅▇ ▍█▊▅▉▉▄▅▉ (▍▉▇▋▇▋▊ ▄▄▆▄)
5 Years Ago
Lowercase "objects" in "Unfrozen %i Objects"
5 Years Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library
5 Years Ago
Minor improvements to PrintTable() (Community Contribution) You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community) Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents" Improvements to prevent spawning props partially inside walls/ground
5 Years Ago
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI) Translated "Unfrozen X objects" and "Undone X" (experimental) hints
5 Years Ago
cherrypicking 54339, 54340
5 Years Ago
▋▇▅▌▉ ▊▍▌▋ ▆▇▆█
5 Years Ago
▆▄█▊▅ ▋▉▇▉▍▉▉ ▋▍▊▆▊▊ ▆▍▋▇█▌ ▇▆▅ ▋▍ ▋█▆█ ▌▆▇▊▌█▊▍▆, ▅▇ ▉█▊▊ ▋█▌▉▍▅ ▆▍▊▊ ▇▌'▊ ▋ ▇:▌ █▇▅▍
5 Years Ago
merge from AudioSettingsFix
5 Years Ago
Wooden buildings - collision changes for fishing villages Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph Monument cookies for SD lakes/monument placement Third party Dither node files