194,764 Commits over 4,079 Days - 1.99cph!
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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hide mixing recipes that require blueprint the player does not have
consumable ui duration bugfixes and balance
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
TTT fgd doesn't conflict with half life 2 fgd
consumable modifier panel balance and fixes
Fix server rules never loading
Fixed certain ammo items in Hammer having error models
Fixed a crash issue with CLuaParticle.__tostring
Added DTree_Node.GetChildNodes and GetChildNodeCount
Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
Steam server list, friends list, now boots in editor
DTooltip now inherits the derma skin from the panel it is opened for
Un-stubbing more of the Steam implementation
Fixed recipe menu not displaying chinese, arabic and other languages
Better solution for DMenu skin inheritance
"Enable Gravity" checked status now properly saves via duplicator
TTT: Added Simplified Chinese language (Community)
Added language string for Undone_Statue
"Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
Working on getting Steam working again
DMenu submenus inherit parent's derma Skin
DMenuOption text offset is now the same whether it has an icon or not
Improved shader added a detail amount parameter.
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research
progress backup wooden building
Explosive tea recipe changes
Mixing table particle functionality
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Improved locker fix that keeps the right amount of belt slots
Added a GrowableHeatSource component to make heaters affect plants
Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
Fixed invisible item slot in the locker UI
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.