194,764 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Oar and canoe WIP setup
5 Years Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
5 Years Ago
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5 Years Ago
hide mixing recipes that require blueprint the player does not have
5 Years Ago
consumable ui duration bugfixes and balance
5 Years Ago
Fix inventory loading problems
5 Years Ago
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
5 Years Ago
TTT fgd doesn't conflict with half life 2 fgd
5 Years Ago
consumable modifier panel balance and fixes
5 Years Ago
Fix server rules never loading
5 Years Ago
Fixed certain ammo items in Hammer having error models
5 Years Ago
Fixed a crash issue with CLuaParticle.__tostring
5 Years Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
5 Years Ago
Merge from main
5 Years Ago
Steam server list, friends list, now boots in editor
5 Years Ago
DTooltip now inherits the derma skin from the panel it is opened for
5 Years Ago
Un-stubbing more of the Steam implementation
5 Years Ago
Fixed recipe menu not displaying chinese, arabic and other languages
5 Years Ago
Better solution for DMenu skin inheritance
5 Years Ago
"Enable Gravity" checked status now properly saves via duplicator
5 Years Ago
TTT: Added Simplified Chinese language (Community)
5 Years Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
5 Years Ago
merge from main
5 Years Ago
Working on getting Steam working again
5 Years Ago
Merge from main
5 Years Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
5 Years Ago
Fixed demo NRE
5 Years Ago
Setup berry bounds
5 Years Ago
Improved shader added a detail amount parameter.
5 Years Ago
Barricade cover deployable purchasable at Compound
5 Years Ago
Fixed mixing table costing 500scrap to research
5 Years Ago
phrases
5 Years Ago
network++
5 Years Ago
merge from /mixingTable
5 Years Ago
Tea modifiers changes
5 Years Ago
progress backup wooden building
5 Years Ago
Tea duration buff
5 Years Ago
Reduced recipe costs
5 Years Ago
Explosive tea recipe changes
5 Years Ago
Mixing table particle functionality
5 Years Ago
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5 Years Ago
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5 Years Ago
Improved locker fix that keeps the right amount of belt slots
5 Years Ago
Merge from main
5 Years Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
5 Years Ago
Fixed the fix
5 Years Ago
Fixed wood tea sounds
5 Years Ago
Fixed invisible item slot in the locker UI
5 Years Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
5 Years Ago
Table effects backup