194,760 Commits over 4,079 Days - 1.99cph!
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Fixed growable entities updating their quality twice when consuming water
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers
Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
Reworked military tunnels for new style interior volumes
Subtract
53586 (already getting pooled on a different branch)
Merge from Main -> GeneralBugFixes
Fixed Metropolice freezing the game for too long on initial spawn
Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
Fixed engine saves sometimes having extremely messed up sounds
Added killfeel translation for env_entity_dissolver
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
Fixed respawn_entities command breaking weapon sounds until player respawn
Fixed domain names starting with a number being counted as IP addresses
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FlasherLight / SimpleLight pooling fixes
FluidSwitch pooling fixes
wooden buildings progress backup
ElectricalHeater pooling fixes
PoweredWaterPurifier pooling fixes
EntityFlag_Toggle pooling fixes
Fixed duplicate poolable component on powered water purifier
PowerCounter pooling fixes
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Fix possible NRE in AppIOEntity.BroadcastValueChange
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Fixed client stall during DDraw initialization (introduced 10 April 2014, changeset 2)
Enabled pooling on 42 IO entities
merge from summer_dlc, noticed
53256 was forgotten upon review
Oar worldmodel fixes, damage properties, animation events
Paddle and movement splash effects
Support for backwards paddling
Fixed tool cupboard saying "unattened" (but will need a phrases rebuild)
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI.
Main inventory right-click can now fill all AutoTurret ammo slots, not just the first one
Pass TC decay status through