198,761 Commits over 4,140 Days - 2.00cph!
Small and Med neon sign layer fixes
Added some snow chunk fx when moving
Fixed missing removedFromServer references on small and med neon sign
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Workcart Update
Removed extra plane of glass (wasn't needed if glass is going to have the damage pass)
updated materials as a result
also updated prefab entity.
Fixed glass colliders, add glass protection type
merge from xmas (network++)
disable icewall objects in wall external high ice
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
Fixed ice wall high placement issues (wrong layer)
halo library no longer tries to render entities that are set to not to draw
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
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Fixed a crashing issue with Linux due to recent language system changes
Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
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Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125
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Missed the original's repair item
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small, medium and neon signs
Fixed chase state.
Fixed events with no output state container linked not continuing execution correctly.
Fixed IsVisible event using the targets attack interface instead of the owners.
Brain senses can now handle the LOS checks.
UI serialization improvements.
More scientist AI design wip.
small, medium and large neon signs with proper collision areas and paintable set up
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Sled crafting costs and time
No longer researchable
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manifest
Updated neon sign crafting time and cost
Updated Ice wall item naming and repair
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Initial work moving WorkCart glass to a separate sub-entity
Adjust collision damage forces
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips