195,284 Commits over 4,110 Days - 1.98cph!
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ingredient name and quantity tooltips
increase recipe list mouseweheel scroll speed
Adding wip storage monitor entity
Fixed funky trainyard path / road
Final phrases and codegen checks
Produce Exchange sell order changes (cloth and corn)
Network++
rad resist tea recipe changes
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
Mixing table scene backup
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Merge from Main -> GeneralBugFixes
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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hide mixing recipes that require blueprint the player does not have
consumable ui duration bugfixes and balance
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
TTT fgd doesn't conflict with half life 2 fgd
consumable modifier panel balance and fixes
Fix server rules never loading
Fixed certain ammo items in Hammer having error models
Fixed a crash issue with CLuaParticle.__tostring
Added DTree_Node.GetChildNodes and GetChildNodeCount
Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
Steam server list, friends list, now boots in editor
DTooltip now inherits the derma skin from the panel it is opened for
Un-stubbing more of the Steam implementation
Fixed recipe menu not displaying chinese, arabic and other languages
Better solution for DMenu skin inheritance
"Enable Gravity" checked status now properly saves via duplicator
TTT: Added Simplified Chinese language (Community)
Added language string for Undone_Statue
"Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
Working on getting Steam working again
DMenu submenus inherit parent's derma Skin
DMenuOption text offset is now the same whether it has an icon or not
Improved shader added a detail amount parameter.
Barricade cover deployable purchasable at Compound