195,795 Commits over 4,110 Days - 1.98cph!

5 Years Ago
Gib hookup, reduce canoe health, fix push priority
5 Years Ago
DoPrepare on all vehicle modules
5 Years Ago
Refresh all car module conditionals
5 Years Ago
Run the sound and texture import analyzers
5 Years Ago
Grab the import analyzers one more (final?) time
5 Years Ago
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5 Years Ago
Re-enable monument bundle unloading
5 Years Ago
Possible NRE fix
5 Years Ago
Update storage monitor to use the parent storage container
5 Years Ago
Subtract unity 2020
5 Years Ago
Merge from main
5 Years Ago
Add a build config for master
5 Years Ago
Merge from main
5 Years Ago
Make the storage monitor deploy to a slot Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
5 Years Ago
Nixed some deprecated scripts.
5 Years Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
PlasticSCM is a horrible piece of software
5 Years Ago
merge from main 2, hopefully this doesn't explode
5 Years Ago
merge from main 1
5 Years Ago
"Spawn with weapon" right click option for NPCs that can use weapons
5 Years Ago
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
5 Years Ago
Translations for "spawnlist requires game X" tooltip
5 Years Ago
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
5 Years Ago
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
5 Years Ago
PropSelect.AddModel(Ex) now returns the icon it creates
5 Years Ago
wooden buildings and fishing village scenes - end of week backup
5 Years Ago
cherrypicking 53618 53624 53640 53641
5 Years Ago
canoe Canoe gibs mesh.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
5 Years Ago
merge from ddraw_init_optimization
5 Years Ago
phrases
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed growable entities updating their quality twice when consuming water
5 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
5 Years Ago
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
5 Years Ago
Backup + merge
5 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
5 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
5 Years Ago
Reworked military tunnels for new style interior volumes
5 Years Ago
more RHIB collider tweak
5 Years Ago
Tweaked RHIB collider
5 Years Ago
Merge from main
5 Years Ago
Subtract 53586 (already getting pooled on a different branch)
5 Years Ago
Merge from Main -> GeneralBugFixes