195,819 Commits over 4,110 Days - 1.99cph!

5 Years Ago
fixed cave small easy missing culling volumes
5 Years Ago
T1 vehicle parts crate now spawns two vehicle components
5 Years Ago
merge from save197
5 Years Ago
network++ save++
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Merge from main
5 Years Ago
Fix some client server issues when playing in editor
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
5 Years Ago
Lighthouses, junkyard & related mats & prefabs.
5 Years Ago
Fixed BSP brush models after 999 not working on maps
5 Years Ago
Rendering out of bounds texture frames no longer crashes the game
5 Years Ago
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5 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
5 Years Ago
Better naming
5 Years Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
5 Years Ago
merge from cave_blance
5 Years Ago
S2P caves
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
merge from main
5 Years Ago
set berry clone icons
5 Years Ago
Merge from main
5 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
5 Years Ago
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5 Years Ago
Phrases again
5 Years Ago
merge from mixing table
5 Years Ago
Forgot to free pooled list
5 Years Ago
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5 Years Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
5 Years Ago
Updated blue berry desc token so it longer shares black
5 Years Ago
Added mixing table to food vendor at bandit camp
5 Years Ago
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
5 Years Ago
Add blueprint known check to mixing table UI mix button
5 Years Ago
Superior typo fixes
5 Years Ago
ore tea buffs
5 Years Ago
tea spawn changes
5 Years Ago
mixing table more forgiving deployment
5 Years Ago
phrases
5 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
5 Years Ago
merge from door_open_blockage
5 Years Ago
merge from mixingTable
5 Years Ago
Wooden buildings greybox scenes
5 Years Ago
art scenes backup
5 Years Ago
network++
5 Years Ago
merge from main