195,816 Commits over 4,110 Days - 1.99cph!
moved Easter menu video back into archive
Fishing_village_b progress backup
Marked some items as non-researchable
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
Allow mountables to resize the player's collider when mounted. Set custom sizes for the modular car seats. Get player components in PreInitShared instead of InitShared so we don't need a special case for playerCollider.
Cleanup, fix compile error
Codegen, manifest
Redo player prefab changes
Run the texture import analyzer
Run the audio import analyzer
Revert analyzer run because the model one broke a ew things
Don't need PlayerCollider null checks anymore
Revert line of sight change on sprinkler
Bring the import analyzers back on the right branch
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
Rename triggerCollider to playerCollider as it's not a trigger
Cleanup, fixed some more edge cases
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Remaining military tunnels & related files
Client+server can run in editor without steam now
Client+server now boots up in editor
Server now compiles, kind of
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Citadel version of HL2 armor recharger now restores the correct amount of armor
Fixed Super Gravity Gun's super state being reset on client on level transition
Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03
Players don't collide with super grav gun killed ragdolls
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merge new tea icons to main
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Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle
Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
Fix for terrain margin bug
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Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.