195,819 Commits over 4,110 Days - 1.99cph!

5 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
5 Years Ago
Cache temperature at position on the planter and access that from plants
5 Years Ago
Fixed some refresh issues
5 Years Ago
Merge from main
5 Years Ago
Disable vehicle push boxes by default on double door prefabs
5 Years Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
5 Years Ago
Remove rainbow paddling pool skin description (wasn't used)
5 Years Ago
Merge from main
5 Years Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
super_phys_gun global state affects gamerules
5 Years Ago
Fixed Hammer crashing with model heavy maps
5 Years Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
5 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
5 Years Ago
Updated roof DirectionProperties parameters
5 Years Ago
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
5 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
5 Years Ago
Skin bundle update
5 Years Ago
check item types
5 Years Ago
Skin update
5 Years Ago
Workshop definition update (new price tiers)
5 Years Ago
Skin update
5 Years Ago
merge resource dispenser changes in
5 Years Ago
merge from main
5 Years Ago
item type check prep
5 Years Ago
apply modifier to finish bonuses
5 Years Ago
Calculate artificial light and sunlight on the planter instead of the plant
5 Years Ago
ResourceDispenser rework wip
5 Years Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
5 Years Ago
Merge from main
5 Years Ago
Adjusting stuck-in-car damage
5 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Gas station fixes & related files.
5 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
5 Years Ago
Node positions
5 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
5 Years Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
5 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
5 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
5 Years Ago
recipe list update
5 Years Ago
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