192,569 Commits over 4,049 Days - 1.98cph!
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Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
merge from xorswitch_restart_fix
Snap to zero paste option implementation
Copypaste compile fix
Added LoadFileFromBundles
Added snap to zero paste options
jungle_update -> boomerang
BasePlayer and RPC factory compile fixes
Fixed XOR Switch briefly sending power after a server restart
Cherry pick from foliage_wind_phase
118815
Reduced velocity of all darts
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
Seismic detector: Fixed blinker emission script.
Blue sirenlight: Fixed light defaulting on after moving out and into cull range again.
Red sirenlight: Fixed shadow glitch.. maybe.
Electric heater: Heat shimmer outline improvement.
Electric furnace: Fixed LightEx making the cookie light too strong.
Small generator: Pulsed the exhaust because 1 cyl engine.
Switched piper nigrum pieces to Tree Layer
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
remvoved dead frames from tail end of crossbow viewmodel
GUI toggle for using blue vertex channel as wind phase offset
Boomerang Media
-4k Textures
-Material
-Model
Setup HLOD for jungle_ziggurat scene
Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat)
S2P
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World
Fixed jungle ziggurat LOD3 material missing its textures
made the bamboo ladders trigger volumes wider by .125
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
Fixed foundation triangle not having its link to jungle skin piece
Fixed egg not hatching if server is restarted after egg was inserted
Dramatically increased the rate that the sunlight stat increases on chickens
Merge from flamethrower_shield_fix
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Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Refactor vine launch point so each launch point isn't an entity
Shaves 3 separate child entities off every vine tree
Merge from protobuf_fixes
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
Allow BufferStream to grow larger, but don't use the ArrayPool for it
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
merge from main (not compiling, copypaste conflicts need to be looked at)
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true