195,819 Commits over 4,110 Days - 1.99cph!
merge from fix_window_roof_placement -> main
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
Don't add messages to chat UI when the chat UI is disabled
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
Added small rock formations to jungle biome to allow for more ore nodes
merge from wallpaper/floor
merge from fix_window_max_condition -> main
Fix windows & embrasures losing max condition when repaired inside a repair bench
Fixed DebugLuxels not accepting vertex color in Hammer
More colors for Lightmap Grid in Hammer
red for under 8, green for above 63
Fix GetAimVector clientside for non local players in vehicles being wrong
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
preprocess terrain maps, per weather distance curve
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Converted mesh collider to box collider
Fixed not being able to deploy in desired rotation
Fixed incorrect layers on schizolobium_a
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
Wallpaper floor & ceiling pack - added more wood colours
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
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Floating cities walkway greybox progress
Added prefabs for Hannah and Chris to the scene file
Merge from iofeedback_fixes
Fixed tesla coil pfx starting on
floating walkways prefab update
Merge from main
Fix protobuf,codegen,manifest
removed bee bomb from T1 techtree
Bee catapult ammo techtree and blance pass (moved to t2)
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
Targeting attachment blance and tech tree
merge from fix_dialog_hide_chat
merge from missingphysimpacts
merge from shark_hunt_dialogue
Merge from water_vehicles_cam_roll
Added client.allowCameraTiltOnDpv
Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach
Exposed in accessibility menu
Removed camera roll entirely on the boogie board and inner tube
Fixed player body jittering out of sync with the camera movement when on an inner tube
Merge from iofeedback_fixes
Fixed IO heater spawning with emission enabled
Fixed RF broadcaster green light on permanently
Merge from missionpoint_reapply
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement
Reapplied new mission points to gas station and supermarket
Fixed trees being able to respawn if a player was standing on the stump
Merge from industrial_perf_improvements
Revert successCount change to original behaviour