249,985 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Added ground slam
5 Months Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
5 Months Ago
Added Rate Game/Rate Map option to GameTile right click menu Add "Played But Not Rated" section to Game Jam page
5 Months Ago
Play specific landing sounds based on speed
5 Months Ago
Add AirDash
5 Months Ago
Player footsteps, double jump sound and effects
5 Months Ago
decal_brick_damage_a meta
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Self intersecting polygon bug on Food_Cache_005
5 Months Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
5 Months Ago
Typo In Motor Tool (#2102) Fixes garrysmod-issues/issues/5976
5 Months Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
5 Months Ago
Merge from main
5 Months Ago
Remove test script
5 Months Ago
Conservatively fix compile error caused by #if SERVER
5 Months Ago
Make target component API usage more consistent
5 Months Ago
Impulse Improve third person camera
5 Months Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
5 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
5 Months Ago
Updated wainscotting icons
5 Months Ago
Only turn on player's camera if in control
5 Months Ago
NetworkHelper, PlayerDresser
5 Months Ago
Added hex-a-gone prototype
5 Months Ago
Add basic movement, third person camera
5 Months Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
5 Months Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
5 Months Ago
Replace menu music with something that makes people less angry Loading screen music only plays on first loading screen
5 Months Ago
merge from main
5 Months Ago
Fixed spraycan menu not interactable
5 Months Ago
Epsilon tweak
5 Months Ago
A new start, reformat project in scene
5 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
5 Months Ago
Fix TimeSince/TimeUntil getting fucked when playing in editor Fixes sbox-issues/issues/6312#issuecomment-2309487594
5 Months Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
5 Months Ago
Committing WIP work as need to switch branch
5 Months Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
5 Months Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
5 Months Ago
Removed missing guid rocks from craggy
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Don't hide moderately downvoted games Better gamejam list
5 Months Ago
Leaderboard backup, run #13492
5 Months Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
5 Months Ago
Add NPC/vending spawners to water well C and E
5 Months Ago
Lowered chance of teas in food cache loot table
5 Months Ago
5 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
5 Months Ago
Scale music volume using mixer
5 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
5 Months Ago
Protobuf
5 Months Ago
Merge from net_vis