250,114 Commits over 3,959 Days - 2.63cph!

15 Days Ago
Leaderboard backup, run #16565
15 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
15 Days Ago
Citizen_REF update
15 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
15 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
15 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
15 Days Ago
fix PlayerSquish collision
15 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
15 Days Ago
Improve spline editor undo
15 Days Ago
Prop makes use of surface break sound Resave all surfaces
15 Days Ago
Shadergraph: Save preview settings to file
15 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
16 Days Ago
Don't need to duplicate this code
16 Days Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
16 Days Ago
Fix serialized dictionary not triggering on property change when setting key or value
16 Days Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries
16 Days Ago
Leaderboard backup, run #16541
16 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
16 Days Ago
Don't show recompile button for assets that don't have source files
16 Days Ago
Refresh collection for list and dictionary control widgets if collection has changed - Fixes game resources not saving lists after first save
16 Days Ago
Mac: Fix sed and FILE struct for mac, should work on linux too, I'll double check, getting this to boot on mac/linux again and slowly trickling this branch to master
16 Days Ago
Forgot to make some enums internal whoops
16 Days Ago
Move navigation from C++ to C# (#1752) Replace C++ version of detour & detour crowd with a C# version. Managed version should behave exactly the same as the native version. If not, please yell at me. Achieved by using dotrecast as base - Refactored the shit out of it - Optimised it, so the managed performance comes close to the native version. Navmesh generation (recast) is still in C++.
16 Days Ago
Add Facepunch Copyright to comply with zlib license
16 Days Ago
Improve cycle detection Format
16 Days Ago
Obsolete GpuBuffer.UsageFlags.Counter, Structured and Append both have it automatically, this flag was only for D3D11. Both VK and D3D12 behave the same way for this.
16 Days Ago
Fix out of bounds in overlappoly Hacky path cycle detection
16 Days Ago
Don't apply cubemap fog to camera if it's render excluded Don't apply skybox tint to cubemap fog if it's render excluded
16 Days Ago
Fix envmaps not checking view tags - Fixes skybox with indirect lighting not being able to render exclude Dirty render of scene cubemap on EnvmapProbe tags change, it's probably needed
17 Days Ago
Whitelist System.IParsable Closes Facepunch/sbox-issues#7253
17 Days Ago
Whitelist System.UInt128 Closes Facepunch/sbox-issues#6892
17 Days Ago
Whitelist a few assembly attributes a library was using
17 Days Ago
Leaderboard backup, run #16517
17 Days Ago
show more leaderboard entries transform api changes
17 Days Ago
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17 Days Ago
Shadergraph: Make enable shadows option work again
17 Days Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
17 Days Ago
Couple of NRE fixes from reported exceptions
17 Days Ago
RandomSoundStart NRE fix CardDeck.Pop exception fix
17 Days Ago
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17 Days Ago
Vulkan: Structured buffers also have a UAV hidden counter
18 Days Ago
Start removing unused from native asset preview system
18 Days Ago
Fix crash trying to load invalid base_model_resource
18 Days Ago
Fix typos
18 Days Ago
Leaderboard backup, run #16493
18 Days Ago
Apply cubic scaling to motor max torque
18 Days Ago
musicmanager cleanup
18 Days Ago
Bounding box calcualtion for spline components
18 Days Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
18 Days Ago
Leaderboard backup, run #16480