250,106 Commits over 3,959 Days - 2.63cph!

11 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
11 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
11 Days Ago
Leaderboard backup, run #16652
11 Days Ago
Reorder min and max length in spring joint
11 Days Ago
Rename some vars in spline math
11 Days Ago
code -> Code
11 Days Ago
Remove left over code
11 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
11 Days Ago
Resolve source properly! Pass on description, title, source info to property Widget.Parent checks for valid Can switch shader
11 Days Ago
Can create ResourceStringControlWidget manually, with target asset type InputTexture and InputTextureControlWidget Correctly parse legacy texture input colors
12 Days Ago
Leaderboard backup, run #16637
12 Days Ago
Leaderboard backup, run #16635
12 Days Ago
remove deleted clothing grenade launcher
12 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
12 Days Ago
Player_Building grenade
12 Days Ago
Fixed player dropping under the map on death
12 Days Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
12 Days Ago
StateMachine validity check in GameMode.StatusDisplay
12 Days Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
12 Days Ago
Leaderboard backup, run #16622
12 Days Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
12 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
12 Days Ago
Leaderboard backup, run #16621
12 Days Ago
Adjust sunny and sunset lighting rigs
12 Days Ago
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13 Days Ago
Leaderboard backup, run #16613
13 Days Ago
turret fixes etc building indicator build command indicator turret build - choose direction after choosing position
13 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
13 Days Ago
saving work
13 Days Ago
Remove model cpu access
13 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
13 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
13 Days Ago
Leaderboard backup, run #16600
13 Days Ago
Do the same for box hull collider
13 Days Ago
Add Gizmo.Control.BoundingBox to box collider
13 Days Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
13 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
13 Days Ago
Fix spline gizmo culling
14 Days Ago
Leaderboard backup, run #16589
14 Days Ago
Leaderboard backup, run #16575
14 Days Ago
Leaderboard backup, run #16574
14 Days Ago
More spline undo improvements
15 Days Ago
Leaderboard backup, run #16565
15 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
15 Days Ago
Citizen_REF update
15 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
15 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
15 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
15 Days Ago
fix PlayerSquish collision
15 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject