125,756 Commits over 4,171 Days - 1.26cph!

20 Days Ago
merge from ui_mipmaps_fixes
20 Days Ago
Wheat icon mipmap group set to UI
20 Days Ago
merge from main
20 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
20 Days Ago
Merge: from main
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Fixed string lights with no wire slack looking terrible
20 Days Ago
More farm barge set dressing
20 Days Ago
Apply the stringpool fix to ~20 more entities
20 Days Ago
merge from main
20 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
Fixed deep sea spawning erroring on other scenes
20 Days Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
20 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
20 Days Ago
merge fix_static_respawn_areas to main
20 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
20 Days Ago
Removed sound player on chandelier guide
20 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
20 Days Ago
merge from main
20 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
20 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
20 Days Ago
candeller crafting pass
20 Days Ago
Added a collider on the game trace layer to spotlights
20 Days Ago
Chandelier world model fixes
20 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
20 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
20 Days Ago
wall cabinet not in water check
20 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
21 Days Ago
rhib crane wip textures
21 Days Ago
Updated leather beanbag chair pickup, no longer fabric
21 Days Ago
beanbag crafting pass beanbag volume updates
21 Days Ago
▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
21 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
21 Days Ago
merge from main
21 Days Ago
Merge from parent
21 Days Ago
More/Backup
21 Days Ago
update deep_sea/portals
21 Days Ago
merge from naval_update -> deep_sea
21 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
21 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
21 Days Ago
Backup
21 Days Ago
merge from ui_mipmap_fixes
21 Days Ago
Tagged more item icons to use the UI mipmap group
21 Days Ago
Null check just in case
21 Days Ago
Fixed mannequin losing its skins
21 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
21 Days Ago
LR and AK can be heard from 500 meters away
21 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
21 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water