250,156 Commits over 3,959 Days - 2.63cph!

19 Days Ago
Delete resourceinfo utils project
19 Days Ago
Delete surface properties compiler
19 Days Ago
Delete post processing compiler
19 Days Ago
Delete vmix compiler
19 Days Ago
Leaderboard backup, run #16469
19 Days Ago
scaffold tarp material, tileset progress, plywood track material tweaks
19 Days Ago
Leaderboard backup, run #16459
19 Days Ago
music stuff and curse stuff updated spritetools
20 Days Ago
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
20 Days Ago
Remove unused rescale from physics interface
20 Days Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
20 Days Ago
Serverlist basics
20 Days Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
20 Days Ago
Distinct the properties
20 Days Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
20 Days Ago
Write vmat Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement AssetInspector always create save button Save materials, preview texture changes
20 Days Ago
Shader rebuild
20 Days Ago
Ignore malformed paths in package downloads, add test
20 Days Ago
KeyValuesToJson Make ParseToJsonObject public Use source properties
20 Days Ago
Leaderboard backup, run #16445
20 Days Ago
tileset stuff
20 Days Ago
tileset progress
20 Days Ago
This would cause extra work, do it in OnParentChanged instead
20 Days Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
21 Days Ago
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21 Days Ago
Make all the fun stuff internal
21 Days Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
21 Days Ago
Clean up DropdownControlWidget
21 Days Ago
Add DropdownControlWidget Send combos etc through json too
21 Days Ago
Fix bone merge not calculating world space attachments
21 Days Ago
SceneRenderingWidget.GetRay uses widget size for screen size
21 Days Ago
▆▌▇▅▇ ▇▇▍▊▍▅▇▌▇ ▇▇ ▉█▉▋▊▍▍.▌▋▋▉▉█▄█▊▌▄▅█ ▌▅▅▇ █▄▊▉▊▌▍ █▅█▇ ▇▊▆▉▆'▍ ▉▇▉▌▋ ▉▊▉█▉▌▆▌█▇ (▇▅ ▆▉▇█▅▍▌'▄ █▍▋▄ ▄▉ ▉▌ ▉▆▌▉ ▉▋ ▉▄▍▆▆▅▆▆▍▍ ▄█▄▍▌██?)
21 Days Ago
Leaderboard backup, run #16421
21 Days Ago
new plywood material, start on hammer tileset
21 Days Ago
Nav Agents/Crowds & pathing are now entirely handled in c#
21 Days Ago
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
22 Days Ago
merge from release/isolate_Jan_wipe
22 Days Ago
cherrypicking 110003
22 Days Ago
merge from xmas2024_disable
22 Days Ago
ice sculpture no longer craftable
22 Days Ago
merge from isolate_Jan_wipe - RC
22 Days Ago
merge from main
22 Days Ago
merge from save263
22 Days Ago
Leaderboard backup, run #16397
22 Days Ago
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22 Days Ago
Copy over dotrecast detour and detourcrowd Yeet IO stuff Remove csprojs Use our own numerics instead of recast/detour stuff Hope I didn't make any typos while refactoring because I will regret them for all eternity. Remove C++ version of detour and detourcrowd
23 Days Ago
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215 Build shaders
23 Days Ago
Leaderboard backup, run #16384
23 Days Ago
Leaderboard backup, run #16383
23 Days Ago
Leaderboard backup, run #16381