200,687 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Concrete wall fence textures and material
10 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
10 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
10 Years Ago
Killed debug log in DecisionPlan.TickMomentum
10 Years Ago
Optimized the double buffering a bit.
10 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
10 Years Ago
Condition data
10 Years Ago
scaledown m4 viewmodel character rigged
10 Years Ago
- Your round uses pipes dungeon flow
10 Years Ago
FOR FUCK SAKE player weapon source FOR FUCK SAKE speeditem prefab !A WIP speeditem model/texture/mat
10 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
10 Years Ago
re-exported ww meshes
10 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
10 Years Ago
Fixing a group switch bug.
10 Years Ago
- Mission lenghts/rewards stuff
10 Years Ago
Cowboy - smash update, character selected WIP Mavis - Smash body & stretch WIP
10 Years Ago
- Troubleshooter updated for feedback build
10 Years Ago
Mavis - smash body & stretch anims + clips ( wip) Cowboy - smash
10 Years Ago
update...
10 Years Ago
merge
10 Years Ago
- Doubled M/K camera look ahead distance
10 Years Ago
- Locked off all mission except one - Made mission level flow linear - Added enemies back to minimap - Reduced health of bouncers
10 Years Ago
- Enemies can now only use their shield ability twice - Enemies now only use their abilities when they're aware of the player
10 Years Ago
- Increased size of glue projectile and decreased it's speed
10 Years Ago
Closer to being unsucked.
10 Years Ago
More friendly Steam API failure error messages
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10 Years Ago
Automated Linux Build #176
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10 Years Ago
Automated OSX Build #176
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10 Years Ago
Automated Windows Build #176
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10 Years Ago
Automated Linux DS Build #176
10 Years Ago
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10 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
10 Years Ago
First pass on breeding. Not 100% working yet, but really close.
10 Years Ago
WIP Action/Movement callback refactor
10 Years Ago
Build item icons to correct folder (!)
10 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
10 Years Ago
Asset save + debub removal
10 Years Ago
Quick nasty fix for AI Smash
10 Years Ago
Debug removal
10 Years Ago
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
10 Years Ago
Courts can be locked off
10 Years Ago
Can now change resolution in game
10 Years Ago
Updated Deuce build
10 Years Ago
missing deuce files
10 Years Ago
Updated bug reporter dialog
10 Years Ago
Refactoring more Behaviour chaining and execution stuff Added FootTypes filtering to various data types Added MakePregnant action Cleaned up Unit+Family HarvestResource now has various modes to chose from and can be used in Abilities
10 Years Ago
updated camera and moved the scene to gamma
10 Years Ago
Deleted all old StatSettings assets
10 Years Ago
Forget next plan if we set a new current plan. Let the past be the past...
10 Years Ago
Updated mavis controller to have multi height smash