239,393 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Minigun plus ammopack world model
5 Months Ago
Merge main
5 Months Ago
Meta files
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Code changes
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CurrentVersion, ProjectSettings
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5 Months Ago
quick level fixes
5 Months Ago
Update art_showcase.scene
5 Months Ago
Type updates on demo_02_level
5 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
5 Months Ago
Fixed editor compile
5 Months Ago
latest topologies
5 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
5 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
5 Months Ago
Include library dll in publish
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
merge from christmaslights_menu
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merge from io_entity_snapping/fixes/2
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merge from io_entity_snapping/fixes/2
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merge from barrel_leak
5 Months Ago
merge from minigun_fixes_may_24
5 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
5 Months Ago
Leaderboard backup, run #11082
5 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel
5 Months Ago
Assigned the minigun a unique description
5 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
5 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
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5 Months Ago
Leaderboard backup, run #11080
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5 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
5 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
5 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
5 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
5 Months Ago
Leaderboard backup, run #11077
5 Months Ago
First pass on mission + conversation
5 Months Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
5 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
5 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
5 Months Ago
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Merge from mission_improvements_may_24
5 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
5 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
5 Months Ago
Fix concave shapes not combining friction and restitution
5 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys