239,393 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
5 Months Ago
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5 Months Ago
Subtract 95838 - was meant to be on a sub branch
5 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
5 Months Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
5 Months Ago
narrow pieces and better file naming
5 Months Ago
Fixed laser shooting sound path
5 Months Ago
Use FP4 ships
5 Months Ago
Fix paths, temporarily copy sbproj
5 Months Ago
Load from manifest, un-hardcode paths
5 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
5 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
5 Months Ago
Allow vending machine to be rotated 90 degrees
5 Months Ago
Projectile collision event, projectile damage, health component
5 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
5 Months Ago
Paint highlight outline on players instead of tinting them
5 Months Ago
Folder restructure
5 Months Ago
Fixed storage monitor not taking into account partial stack changes
5 Months Ago
Merge from main -> harmony2_3
5 Months Ago
Merge from main
5 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
5 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
5 Months Ago
Editor and UnitTest folders should be in the root of the project
5 Months Ago
merge from effects_pooling_warmup
5 Months Ago
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5 Months Ago
Straighten road next to roadside monuments
5 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
5 Months Ago
ActionGraph: clear properties panel when selected node is deleted
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
5 Months Ago
player update. exported/setup 3p thompson weapon anim set
5 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
5 Months Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
5 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
5 Months Ago
merge from client_server_fields
5 Months Ago
Prefer longer cliff segments
5 Months Ago
Custom tree for testing
5 Months Ago
Fix a bunch more mismatching
5 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
5 Months Ago
Fix crash when drag-dropping .sbproj into launcher
5 Months Ago
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5 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
5 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
5 Months Ago
Chest can be free Door speed prefabs
5 Months Ago
Fixed default guide mesh orientation issues after rotating it
5 Months Ago
5 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
5 Months Ago
checkpoint hut, radtown gate greybox