250,306 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Invoke shortcuts when focused on a line edit if the shortcut has a CTRL or ALT modifier (Fixes CTRL+S in a textedit)
6 Months Ago
Fix `video` getting called twice from F6 bind
6 Months Ago
Merge from main
6 Months Ago
Added Clear button to Editor Keybinds (allowing you to remove binds) https://files.facepunch.com/CarsonKompon/2024/July/31_18-00-EmbarrassedHoki.png
6 Months Ago
twitch drops turntables setup
6 Months Ago
merge from main - RC
6 Months Ago
Draw Camera Speed Overlay in Scene Viewport when changing the speed with mouse wheel https://files.facepunch.com/CarsonKompon/2024/July/31_16-58-MonstrousIrishredandwhitesetter.mp4
6 Months Ago
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6 Months Ago
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6 Months Ago
Show how many assets/icons would be rebuilt when right clicking a folder. Don't show option at all if there are no assets in the folder. https://files.facepunch.com/CarsonKompon/2024/July/31_16-20-StaidMonkfish.png Do the same thing with right clicking anywhere in the asset browser (for the current folder)
6 Months Ago
Remove this log
6 Months Ago
Fixed a couple of NREs, demoted this assert
6 Months Ago
Fix
6 Months Ago
drop older updates
6 Months Ago
Fix client compile error
6 Months Ago
added underwater mask to crittermovementshader
6 Months Ago
Fix
6 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
6 Months Ago
Prevent calling Msg_ClearInterpolation for ourselves
6 Months Ago
Unreliable transform updates test
6 Months Ago
Heli death fx
6 Months Ago
Test unreliable again
6 Months Ago
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6 Months Ago
Reduce initial size
6 Months Ago
Test
6 Months Ago
missing textures
6 Months Ago
seaweed clump prefabs
6 Months Ago
Go back to reliable test
6 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
6 Months Ago
Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png
6 Months Ago
Change order here
6 Months Ago
Bevel: better handling for zero velocity vertices I'm probably gonna rewrite all of this
6 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
6 Months Ago
Only do parent rpc if we're network root
6 Months Ago
Test trying to reduce packet sizes a lot
6 Months Ago
Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget
6 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
6 Months Ago
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6 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
6 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
6 Months Ago
Updated stag ragdoll character joint limits
6 Months Ago
Add command to draw navmesh in game
6 Months Ago
Fix black cubemap fog on hammer
6 Months Ago
Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png
6 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
6 Months Ago
Clear usage data on list update
6 Months Ago
missing Intersects2D function
6 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside
6 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
6 Months Ago
exported edited DPV anims and created ascend/descend anims