239,391 Commits over 3,837 Days - 2.60cph!

5 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
5 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
5 Months Ago
Update minimal game template with new folder layout
5 Months Ago
5 Months Ago
SteamNewsSource http -> https
5 Months Ago
Merge fixes
5 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
5 Months Ago
Leaderboard backup, run #11106
5 Months Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
5 Months Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
5 Months Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
5 Months Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
5 Months Ago
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5 Months Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
5 Months Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
5 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
5 Months Ago
Tap fire weapon Remove secondary fire Recoil effect Test burst fire secondary
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
5 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
5 Months Ago
Compile fix
5 Months Ago
5 Months Ago
dev material for blockin track pieces
5 Months Ago
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Organize ui files a bit Remove unused Fix font Basic menu nav & pages
5 Months Ago
Fix for workshop normal issue
5 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
5 Months Ago
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5 Months Ago
more track pieces, name changes/organization
5 Months Ago
data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
5 Months Ago
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5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Namespace fix
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Fix menu glyph/input
5 Months Ago
Serialization fixes
5 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
5 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
5 Months Ago
Add boost thrusters to player
5 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
5 Months Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
5 Months Ago
Override throttle for crash
5 Months Ago
Stopped heli death until spinout starts
5 Months Ago
player update. exported/set up 3p smg animations
5 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)