251,653 Commits over 3,959 Days - 2.65cph!

7 Months Ago
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7 Months Ago
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7 Months Ago
WIP - Added bloom color ditto
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Adjusted name text of travelling vendor icon
7 Months Ago
Added first 3 wallpaper skin variants
7 Months Ago
radtown redux HLOD setup and bake
7 Months Ago
set dressing polish, replaced old binbags with new ones
7 Months Ago
Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation
7 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
7 Months Ago
WIP - Using Mips on downsamples. Plus other WIP misc. changes ditto
7 Months Ago
mailboxes textures metas at 1024
7 Months Ago
merge from main
7 Months Ago
merge from door_explosive_fix
7 Months Ago
Make sure isAnimating is set to true on both client and server
7 Months Ago
Update package api
7 Months Ago
Add json type converter safely through TypeLibrary
7 Months Ago
bin bag props added
7 Months Ago
Retakes scoring tweaks
7 Months Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
7 Months Ago
Model maps Models + Materials Shaders Level 1 Update .sbproj
7 Months Ago
Rewrite packagelist
7 Months Ago
merge from main
7 Months Ago
merge from vendor_sell_order_fix
7 Months Ago
GivePlayerStateComponent RetakesScoring
7 Months Ago
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7 Months Ago
TDM map tweaks Refined layout, more spawn points ,improved flow in to shop
7 Months Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
7 Months Ago
weekly skins model setup
7 Months Ago
radtown redux S2P
7 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
7 Months Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
7 Months Ago
merge from SidecarCollision
7 Months Ago
merge from travellingvendor_hostile_warning
7 Months Ago
merge from HurtTriggerTuning
7 Months Ago
merge from vending_full_discount_fix
7 Months Ago
merge from hood_and_cuffs/no_restrained_wounded_prolong
7 Months Ago
merge from electric_heater_fix
7 Months Ago
merge from door_explosive_fix
7 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
7 Months Ago
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7 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
7 Months Ago
Increase frequency of building check
7 Months Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
7 Months Ago
find has assettype: filter Fix user tags not working !
7 Months Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
7 Months Ago
tree chipmunk dancer, fix some setgridpos stuff shake event, wine
7 Months Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
7 Months Ago
merge from main