251,653 Commits over 3,959 Days - 2.65cph!
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WIP - Added bloom color
ditto
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Adjusted name text of travelling vendor icon
Added first 3 wallpaper skin variants
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
Remove debug logs
Remove some other un-needed stuff
Add SpriteSheetRecf to SpriteAnimationFrame
TextureAtlas class now caches the atlas itself instead of just the texture
Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets
Spritesheet Import Button which saves image+rect data to the selected animation
Add BytePack handlers for Vector2Int, Vector3Int
WIP - Using Mips on downsamples. Plus other WIP misc. changes
ditto
mailboxes textures metas at 1024
merge from door_explosive_fix
Make sure isAnimating is set to true on both client and server
Add json type converter safely through TypeLibrary
Fix default score format
Include all score properties in ScoreboardRow.BuildHash()
Model maps
Models + Materials
Shaders
Level 1
Update .sbproj
merge from vendor_sell_order_fix
GivePlayerStateComponent
RetakesScoring
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TDM map tweaks
Refined layout, more spawn points ,improved flow in to shop
constraint tuning
- sibling linear constraints are directonal, taking the average of the orientation between them
- parent receives half the constraint easing as well
- tuned some cloth materials for these changes
Added a bunch of landscape and portrait photos and paintings for residential deco
Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
merge from SidecarCollision
merge from travellingvendor_hostile_warning
merge from HurtTriggerTuning
merge from vending_full_discount_fix
merge from hood_and_cuffs/no_restrained_wounded_prolong
merge from electric_heater_fix
merge from door_explosive_fix
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install
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some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
Increase frequency of building check
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff
Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
find has assettype: filter
Fix user tags not working !
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
tree
chipmunk
dancer, fix some setgridpos stuff
shake event, wine
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping