239,730 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4 Fix build (we don't support "display: inline", not sure if this was done on purpose?) Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20 Host can always drop ownership of a networked object Host can always network destroy a networked object Fixed Facepunch/sbox-issues#5009 Fixed Facepunch/sbox-issues#5022 Fixed #1477 Improved node type filtering w.r.t. whitespace Merge branch 'master' into managed-soundsystem
7 Months Ago
Default inspector for unknown objects is a ControlSheet Cleaning up ready for merge
7 Months Ago
Improved node type filtering w.r.t. whitespace
7 Months Ago
Fixed #1477
7 Months Ago
Fixed Facepunch/sbox-issues#5022
7 Months Ago
TTT: Use player.Iterator (#2062)
7 Months Ago
Fixed Facepunch/sbox-issues#5009
7 Months Ago
Delete AudioMaterial Add audio surfaces to the base surfaces
7 Months Ago
Footstep component, sound material test
7 Months Ago
Support for delegate parameters returning void
7 Months Ago
7 Months Ago
merge from tutorial_island
7 Months Ago
File upload unit tests
7 Months Ago
Host can always drop ownership of a networked object Host can always network destroy a networked object
7 Months Ago
wasted 2 days on this, works-ish but absolutely horrific, stashing anyway
7 Months Ago
Unsaved
7 Months Ago
Leaderboard backup, run #9988
7 Months Ago
Prompt asset updates
7 Months Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
7 Months Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
7 Months Ago
Add achievements for tutorial island
7 Months Ago
Dressing tweaks
7 Months Ago
Added some more help to the mid mission conversation with the survivor
7 Months Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
7 Months Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
7 Months Ago
meta files
7 Months Ago
Fixed skin viewer item spin being affected by framerate
7 Months Ago
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
7 Months Ago
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
7 Months Ago
Tweak TC dialogue text to explain that nobody else can build nearby
7 Months Ago
Brutalist church progress
7 Months Ago
Fixed being able to upgrade to stone during tutorial
7 Months Ago
Fixed another place where the time of day could leak
7 Months Ago
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
7 Months Ago
cleaned up chipboard_a, added dirty blend added decal_footprints_a
7 Months Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
7 Months Ago
Update performance graph to scene system Steam audio 5ms -> 0.1ms
7 Months Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
7 Months Ago
Debugging backup
7 Months Ago
Ensure quick craft UI respects ingredient condition
7 Months Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
7 Months Ago
TTT: Replace self.Weapon/self.Entity with self (#2060) * self.Weapon -> self * self.Entity -> self
7 Months Ago
7 Months Ago
Count boxing as an implicit conversion
7 Months Ago
Pass the listener nicer
7 Months Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
7 Months Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
7 Months Ago
Fix VPC CPhysicsWorld::ShouldHit optimization Add steam audio reflection Assert main thread in Paint
7 Months Ago
Real merge to main
7 Months Ago
MethodCallNodeDefinition.BinderCache thread safety