130,609 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
 
                
                
                
                
                
             
         
        
            
            
            
                
                armour plating 
metal armour world model + LODs 
Materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from hackweek/meat - starting to set up new meat models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fixFsmErrorLogs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                honeynuclei 
world model LODS materials and textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added ddraw.clear command
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Changed honey jar sounds
- Nuclei item cleanup
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Setup honeycomb and honey consumption
- Setup extract modifier on honeycomb which has a chance to drop a nuclei
- Updated nuclei path
- Changed item names
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Cleanup item ItemModSwap
- Added support for weighting, can make one item more/less likely to drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow doors to bypass road checks (only affects the siege tower)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fixFsmErrorLogs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added nuclei prefab
Moved beehive natural path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update 1st Pass Pie Animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved plant pot deployment rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult explosive and incendiary sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed ballista rotation speed log
 
                
                
                
                
                
             
         
        
            
            
            
                
                re exported tiger anims that needed it to get of the mental right lip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                additional ballista/catapult sounds and polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skeleton component on medieval ar, fixes clothing not applying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified version of original item ownership system
- only applies to single stack items (no mixed ownership)
- ownership can't change: will always show the name of the user who first created it / looted it
- shows owner's display name above the item (like it used to)
- hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake"
Show different forms of item aquisition
- crafted
- looted
- born (respawn with rock + torch)
- spawned (F1 spawn menu)
- mission reward
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram door openable by horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram door open/close not working sometimes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ballista bolts flyby sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved BaseSaddle in the right folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked all the old horse code as obsolete
Deleted the old old horses 
Added RidableHorse2 population convar, updated prim gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled world collisions on metal-shield-impact, fixes some offset particles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from primitive_gm -> primitive