198,620 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
1 Year Ago
Include map name in map related disconnect messages Kick players who send impossible voice packet sizes Added sv_signon_dos_disconnect from CS:GO
1 Year Ago
Clean: Nuking SimpleList.cs Nothing uses it anymore, and it's superseeded by BufferList. Tests: All targets in editor built succesfully
1 Year Ago
Update: Replacing SimpleArray uses with BufferList. BufferList also avoids allocations when default-constructed. There's 2 reasons for this change: they're functionally the same(with a small change for default BufferList), but BufferList offers more. Also, and the primary reason, it allows me to refer to the type at a lower assembly level (Facepunch) so that I can continue making Pool's API more strict. Tests: checked all "targets" build in Unity, no runtime tests (well, editor runs this code outside of playmode as well, so there's that)
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge main
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Clipping check doesn't apply to parent objects
1 Year Ago
Line of sight checks when placing down the wire
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Hot air balloon compile fix
1 Year Ago
subtracting 101159 - sinceLastBlast compile
1 Year Ago
Update: Inlining PoolCollection::Fill implementation into Pool In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs). Also left a note about thread safety - luckily right now everything is used in a safe manner
1 Year Ago
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1 Year Ago
merge from nexus
1 Year Ago
merge from shaky_legs_fix
1 Year Ago
merge from underwater_tweaks
1 Year Ago
Prevent bike parented objects from killing the player should the bike be stationary
1 Year Ago
merge from radtown_redux
1 Year Ago
merge from twitch_drops_delete_fix
1 Year Ago
Elevator Max Height Increase -> Main
1 Year Ago
merge from BurstClothTestBed
1 Year Ago
undoing some unintentional changes from merges
1 Year Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
1 Year Ago
merge from zipline_improvements
1 Year Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
1 Year Ago
Controlling recorder window from code test. Creating target gameobject test.
1 Year Ago
merge from audio_import_music_clips
1 Year Ago
S2P everything
1 Year Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fix temp setting
1 Year Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
1 Year Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
1 Year Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
1 Year Ago
Merge main -> Bikes
1 Year Ago
Parent merge
1 Year Ago
Removed unnecessary sidecar bike params
1 Year Ago
Fixed motorbike ragdoll force not being correctly clamped
1 Year Ago
Merge HelicopterParticleFix -> main
1 Year Ago
Backups + unsaved
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
1 Year Ago
More eager cancelling for cached server browser ping query
1 Year Ago
Directory + asset changes