240,285 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Make `Matrix` numerics value internal, similar to the one on `Vector3`
10 Months Ago
Initial commit - import materials, models, map, sounds and ui textures
10 Months Ago
VR: Move `VROverlayPanel`, `VROverlay`, `VROverlayInput` into `Sandbox.VR` namespace
10 Months Ago
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10 Months Ago
Initial commit
10 Months Ago
VR: Generate extra `GetXActionData` functions with `ulRestrictToDevice` = `k_ulInvalidInputValueHandle` VR: Menu chord bindings / action VR: Remove legacy layer, move VR stuff into Sandbox.VR namespace VR: Hook up WorldScale VR: Do a reset whenever GameMenuDll.ResetEnvironment is called, just resets world scale for now VR: Shorten Sandbox.Engine.VR to Engine.VR, maybe we should rename this class entirely VR: Move `VR` class into Sandbox.VR VR: Remove `VR` class, move any relevant properties over to `Input.VR` All of this was input-related anyway, this feels like a better place to have it. Modifying the anchor is done through `Input.VR.Anchor` now. The only exception to this is checking if we're running in VR; use `Game.IsRunningInVR` instead. This avoids us clashing with the `Sandbox.VR` namespace and causing a bunch of problems. Shouldn't be too different anyway as most things should be covered by our components. VR: Components don't update if VR isn't running
10 Months Ago
Update these vmdls that are failing to compile, using some mega old schema text
10 Months Ago
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10 Months Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
10 Months Ago
ci: test-managed depends on built content ci: turn off orphan deletion on contentbuilder
10 Months Ago
Delete all compiled content under "/game/core/models/" from the repository
10 Months Ago
10 Months Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
10 Months Ago
Delete all compiled content under "/game/addons/citizen/" from the repository
10 Months Ago
merge from main
10 Months Ago
Move Input to engine (we should be able to massively simplify this shit)
10 Months Ago
Fix Input not working
10 Months Ago
Citizen/animgraph: make head look more reactive and bouncier
10 Months Ago
Apply the same .gitignore wildcard fix that I had made to sbox-assets to prevent compiled files from being committed (*_c to *.*_c), with the explicit exclusion of !*.shader_c
10 Months Ago
Character scene updates + footstep sounds
10 Months Ago
Remove looptypeclientserver Delete demos Delete rcon Remove clockdriftmgr Delete gameeventsystem Remove userinfochangeservice
10 Months Ago
Remove unused
10 Months Ago
New Outfit Piece - Raincoat Raincoat asset added! Lods and skinning adjustments coming shortly.
10 Months Ago
Fix [Broadcast] requiring `using System;` statement in file
10 Months Ago
Kill the server list
10 Months Ago
Basic ViewModel
10 Months Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
10 Months Ago
Fix collision particles
10 Months Ago
Make Transform / CTransformUnaligned non uniform Use non uniform scaling when setting SceneObject transforms
10 Months Ago
Smooth ducking
10 Months Ago
Ensured new placed shelters are added to the limit
10 Months Ago
Fixed order of SceneProperties (fixes sboxgame/issues/issues/4169)
10 Months Ago
Fix trace exception Fixed scene prefab guid getting lost
10 Months Ago
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10 Months Ago
Merge from io_budget_health
10 Months Ago
ProcessInterferenceQueue null checks
10 Months Ago
Seperating limiting code
10 Months Ago
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10 Months Ago
Improved interaction (Thanks Layla)
10 Months Ago
Automatically convert .object to .prefab when loading scenes (for now)
10 Months Ago
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10 Months Ago
Rename prefabs
10 Months Ago
Change prefabfile extension from .object to .prefab
10 Months Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
10 Months Ago
Move SceneFile into Engine Fix startup errors (!)
10 Months Ago
cherrypicking 91013 91014 91015 91036
10 Months Ago
Fix hitbox traces not returning the hitbox Make Hitbox constructors internal
10 Months Ago
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10 Months Ago
Delete ISource2Client and ISource2Server
10 Months Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++