240,294 Commits over 3,867 Days - 2.59cph!
Change prefabfile extension from .object to .prefab
harbor_2 cargoship dock - clearing space for a longer dock alley
Move SceneFile into Engine
Fix startup errors (!)
Fix hitbox traces not returning the hitbox
Make Hitbox constructors internal
Delete ISource2Client and ISource2Server
Rotation: SmoothDamp is static, implicit conversion to/from Angles
Remove BinaryStreamExtension
Make all these Rotation members readonly while we're breaking api again
Make a bunch of other stuff readonly
Remove GameEvent
Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out)
Some easy deletes
Api protocol++
Use damping in joints test scene
Add damping to physics component
Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
Leaderboard backup, run #8068
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
Manifest, code gen, protobuf
Merge from tutorial_island
Document capsule collider
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
Refactors
Set client weather when starting tutorial
Cherrypick shared/birthday10
kickstool tintmaks update
re-applied tintmask to kickstool
Merge branch 'main' of sbox-assets
RMB to zoom in and out of orbit
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Backups: 10th Birthday media scenes + assets
Dragging models from asset browser adds collider component
Merge GrenadeThrowFix -> main
RecorderSettingPreset backup (WIP)
EmptyIsland_01 scene/map backup
Apply a suitable amount of force on death to server-side ragdolls
Fixed Telegraph pole collision
Basic Interactions - ModelViewer
Add ColliderCapsuleComponent
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Additional Gizmo Controls
Removed any orphaned tutorial videos/images after latest changes
Scene Editor orbit around focused selection
Fix NRE in legacy particle system