240,295 Commits over 3,867 Days - 2.59cph!

10 Months Ago
10 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
10 Months Ago
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
10 Months Ago
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list - Push rigidbodies that are closer to the bullet hit point more than ones that are further away
10 Months Ago
Added groundwork to limit how many shelters a person can have
10 Months Ago
Merge from main
10 Months Ago
VR: fix some stereo-related render warnings
10 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
10 Months Ago
VR: perform copy before adding layers & don't create temporary back color buffer VR: overlays don't block input if there's a game running, use high quality rendering now that works again
10 Months Ago
Activate inactive SS ragdolls when shot
10 Months Ago
Fix incorrect velocity adjustment when clipping 2 planes
10 Months Ago
TreeView's shift select can handle items that aren't in view
10 Months Ago
Citizen: polish Land_Crouching a bit
10 Months Ago
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10 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
10 Months Ago
Remove ConVar.ClientData and associated code
10 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
10 Months Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
10 Months Ago
Spraycans sbox files textures, lods, physics setup
10 Months Ago
Stripped more variants on Cliff and Decal sets
10 Months Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
10 Months Ago
Docs
10 Months Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
10 Months Ago
Clean up GameMenuDll.OnRender
10 Months Ago
Render game viewport from tools if game isn't playing
10 Months Ago
Editor viewport camera shouldn't really care about render tags
10 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
10 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
10 Months Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
10 Months Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
10 Months Ago
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10 Months Ago
10 Months Ago
Add lightData.HasFrustumFeathering() for seamless fading between light cascades
10 Months Ago
Add skin changer component - ModelViewer
10 Months Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
10 Months Ago
Shadergraph transforms the given tangent normal into world space
10 Months Ago
Fixed macOS terrain texture error on potato quality
10 Months Ago
youtooz setup
10 Months Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
10 Months Ago
merge from main
10 Months Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
10 Months Ago
updated mural texture trees prefab
10 Months Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
10 Months Ago
Compiled light culling material
10 Months Ago
Add more options for editing particle control points (#1379)
10 Months Ago
merge from main
10 Months Ago
backup
10 Months Ago
tweaks to terrain trigger volumes
10 Months Ago
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10 Months Ago
merge from xmas_2023