130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed T1 shell ejection not working.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed old commented-out code
 
                
                
                
                
                
             
         
        
            
            
            
                
                - WIP audio source setup
- Radio now turns off when the engine turns off
- Setup radio play interactions, sfx and the 3 default stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ore tests following the recent hot spot changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_dropbox_new_slots -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item filter on mailbox input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mailbox loot panel after splitting into two inventories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase dropbox from 1 input slot -> 4 input slots
Create a different loot panel for dropbox vs mailbox considering different number of slots
Split dropbox code into two different inventories instead of filtering slots based on input / storage
- fixes items right clicked into dropbox storage going into dropbox input slots
- fixes industrial able to push/pull from dropbox input slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from discofloor_rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile
Uses a new applyPostRotationSnapping option on the attraction socket mod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed noclipping breaking held entities entirely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed flat fuel consumption when triggering the battering ram
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram firing replication
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add purchased items to purchase history
- Changes to protobufs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Some initial protobufs
- RPC setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ocean-edges-issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                drawbridge lods and ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                mitigate water Z-fighting with terrain at shore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. 
Commented out old code and got client UI interactions working again. Still needs sound setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't operate waterlogged ballista and catapult
 
                
                
                
                
                
             
         
        
            
            
            
                
                catapult - spring position fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                catapult - updated reload anim with chain bug fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle-related crashes
Do not store disabled workshop addon IDs as strings
Should save some memory.
Fix BRANCH being set to `prerelease` on NONE beta clients
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not store disabled workshop addon IDs as strings
Should save some memory.
Fix BRANCH being set to `prerelease` on NONE beta clients
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can't pull and reload a catapult at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult push interaction showing when looking at ammo, reload and fire points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram water logged point
Fixed "occupied" being shown when not looking at the occupied mount point
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel wooden shield viewable arm test anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege weapon release interaction showing "Release the boat"
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision
- Siegetower was using drawbridge 1 as its network model?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram constructable switched to additive mode
Added stage 4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added repel and hurt trigger inside the tower in case you manage to glitch in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram front wheels disappearing
Fixed the effects rotating with the wheels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed doubled up siege tower doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled sync position on battering ram door
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak battering ram prevent building volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower:
- no longer spams sound errors
- tried to fix duplicate doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled front door colliders on siege tower
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevented work cart box model from going invisible due to the LOD