130,584 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Re-enabled front door colliders on siege tower
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevented work cart box model from going invisible due to the LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved box into the other corner (looks better on the above ground carts)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixing LOD3 and 4 materials for Catapult
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle skin prefabs setup progress - floor frames, wall frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                - ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊
- ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆
- ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊)
- ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌)
- ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup:
- Created filtering methods for:
 - Recent x purchases
 - Best sold item
 - Best x sold items
 - Best x revenue generating items
 - x time period sales
 - Peak sale hour
 - Total sales
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump DMX memory allocator limit for 64bit builds
Fix crashes in 64bit particle editor when editing anything
Fixed particle-related crashes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add command to make admin invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated viewmodel mini crossbow anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured towing visuals delete properly when the towing joint breaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix catapult animator init mismatch between client/server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago
Balancing will come later
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult projectile throwing LOS checks
Prevent projectiles being fired through constructions and such
Added a server collider to the catapult arm
Tweaked projectiles radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unecessary includes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding)
Fix wolves hovering slightly above ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decrease await delay when checking for recording finish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult animation client/server sync
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ice shader update, smoother edge detection, parallax, and some frost on top
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled instancing on all materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Safer TrainCar OnChildAdded behaviour
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋█▌▌ ▊▉▅▉▋ █▉▆▆ ▄█▇▄▅▉▆▍▇▌ ▇▆▄█▍ ▅▌▍▋█▋▉ ▉▍ ▌▄▅▅█▇▋ ▄▅▄▋ █▍ ▉▍▅ ▇▌█▉ █▊ ▊▄▆▇▍█▋▋ ▉█▍█ ▆▅█ ▅█▍▄▇▅▄ ▊█ ▆▆▍ ▊▅▌▅▍█▆█ ▄▌▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                blend between two atmopsheric haze factors over height
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from oxygen_qol_tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95)
This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water
Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix exception from foliage tutorial change when entering play mode in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ore_resource_optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed outlines on wooden shield and reinforced wooden shield world models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another case where spamming equip/unequip on a shield would throw an NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shields not parenting properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to block while in debug cam
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from december24_art_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect biome being selected on new tutorial cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                wolf pain sounds are less sad
wolf attack sounds have more snarl
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Box storage done the boring proper way
- Protobuf gen
- Broken locomotives that arent workcarts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebake tutorial island terrain height map
Fixed tutorial island scene menu option not pointing to correct scene
Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island