130,584 Commits over 4,232 Days - 1.29cph!

12 Months Ago
Re-enabled front door colliders on siege tower
12 Months Ago
workcart_box_fix -> main
12 Months Ago
Prevented work cart box model from going invisible due to the LOD
12 Months Ago
Moved box into the other corner (looks better on the above ground carts)
12 Months Ago
Regenerate code
12 Months Ago
Fixing LOD3 and 4 materials for Catapult
12 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
12 Months Ago
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12 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
12 Months Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
12 Months Ago
Clean up code
12 Months Ago
Add command to make admin invisible
12 Months Ago
updated viewmodel mini crossbow anims
12 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
12 Months Ago
Extra delay timings
12 Months Ago
Fix catapult animator init mismatch between client/server
12 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
12 Months Ago
Remove unecessary includes
12 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
12 Months Ago
Decrease await delay when checking for recording finish
12 Months Ago
Catapult animation client/server sync
12 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
12 Months Ago
Enabled instancing on all materials.
12 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
12 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
12 Months Ago
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12 Months Ago
blend between two atmopsheric haze factors over height
12 Months Ago
Merge from oxygen_qol_tweaks
12 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
12 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
12 Months Ago
Merge from ore_resource_optimisations
12 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
12 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
12 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
12 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
12 Months Ago
Fixed shields not parenting properly
12 Months Ago
Fixed being able to block while in debug cam
12 Months Ago
Merge from main
12 Months Ago
Merge from december24_art_fixes
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
12 Months Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
12 Months Ago
workcart_box -> main
12 Months Ago
Fixed other locos
12 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
12 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
12 Months Ago
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12 Months Ago
Merge from animator_csv