240,384 Commits over 3,867 Days - 2.59cph!

10 Months Ago
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10 Months Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go.
10 Months Ago
youtooz positions
10 Months Ago
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10 Months Ago
Merge LessSinkableBoats -> Aux2
10 Months Ago
Unit test fixes
10 Months Ago
delete GameObjectTypeSelector
10 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
10 Months Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
10 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
10 Months Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
10 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
10 Months Ago
Compat update
10 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
10 Months Ago
Compat update
10 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
10 Months Ago
merge from xmas_2023
10 Months Ago
Merge from main
10 Months Ago
Remove all native game code, client, server, host
10 Months Ago
Leaderboard backup, run #7948
10 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
10 Months Ago
Fixed bad merge on kayak item def
10 Months Ago
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10 Months Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
10 Months Ago
Furnace, workbench, kayak updates
10 Months Ago
More punchy shell ejection. Faster, less delay, slightly larger.
10 Months Ago
A few bonus comments
10 Months Ago
Tweak some SQL queries to try and fix DB server pegged at 100% CPU usage
10 Months Ago
Delete ClientEntity
10 Months Ago
Minor edit
10 Months Ago
Little bit of parenting debug code
10 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
10 Months Ago
Component selector arrow key navigation improvements - first time you press down arrow while in the search box doesn't get eaten - fix scroller stepping after clicking it then using up/down arrow navigation - scroller scrolls to selection when going up/down with arrows
10 Months Ago
Merge CorpseRagdollParentingFix -> Aux2
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
10 Months Ago
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10 Months Ago
Merge from tutorial_island/new_help
10 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
10 Months Ago
Manifest, protobuf, codegen, compile fixes
10 Months Ago
Izabu fix
10 Months Ago
Merge from main
10 Months Ago
Use world space for the bone copy again, it seems okay now
10 Months Ago
Add some MainMenuSystem profiling
10 Months Ago
Protobuf and manifest
10 Months Ago
Fix new issue with client-side ragdolls
10 Months Ago
Delete test-server from CI since it's just testing legacy game loop
10 Months Ago
Delete physicsgamesystem
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now Pin heightfield memory to the PhysicsShape so GC can't free it whilst native is using it
10 Months Ago
Merge from main
10 Months Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running