130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added unloadweapons command
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass of gun tests: deploy, aim, reload, fire, examine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix anim montage generation not properly ignoring locomotion anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                SimpleBuildingBlock upgrading wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add debug commands for visualizing NPC acceleration, deceleration and gait
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves suddenly stoppinng when fleeing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves that keep eating or chilling while their pack members are fighting nearby
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed SlotMachine analytics not including multiplier
- Better error reporting on analytics bulk uploading
- Fixed a memory leak in analytics when creating the upload client failed
- Added ability to specify a file to load convars from in the editor GameSetup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mere from peacekeeper_turret_hostile_warning_ui
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Double the warning radius, only show turret marker if hostile.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added NotifyLOD to car radio so it turns off based on distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_variable_zoom_scope -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉
- ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊
- ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_variable_zoom_scope -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease
- if you are a power user feel free to move to mouse buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow new zoom keybinds to also work with binoculars
- binoculars will still work with left click to switch zoom level as before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed T1 shell ejection not working.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed old commented-out code
 
                
                
                
                
                
             
         
        
            
            
            
                
                - WIP audio source setup
- Radio now turns off when the engine turns off
- Setup radio play interactions, sfx and the 3 default stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ore tests following the recent hot spot changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_dropbox_new_slots -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item filter on mailbox input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mailbox loot panel after splitting into two inventories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase dropbox from 1 input slot -> 4 input slots
Create a different loot panel for dropbox vs mailbox considering different number of slots
Split dropbox code into two different inventories instead of filtering slots based on input / storage
- fixes items right clicked into dropbox storage going into dropbox input slots
- fixes industrial able to push/pull from dropbox input slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from discofloor_rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile
Uses a new applyPostRotationSnapping option on the attraction socket mod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed noclipping breaking held entities entirely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed flat fuel consumption when triggering the battering ram
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram firing replication
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add purchased items to purchase history
- Changes to protobufs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Some initial protobufs
- RPC setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ocean-edges-issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                drawbridge lods and ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                mitigate water Z-fighting with terrain at shore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. 
Commented out old code and got client UI interactions working again. Still needs sound setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't operate waterlogged ballista and catapult
 
                
                
                
                
                
             
         
        
            
            
            
                
                catapult - spring position fix