130,619 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Unparented mag drop from the bolt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barrel attachment offsets
Ejection tweak.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also hide side flash in ADS.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various viewmodel fx polish/fixes.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Accesorized SMG fx tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup, comments
Deleted old prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista reloading client prediction
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▉▍▌▉▆▆▉ █▅▋▄▋▄▌ ▆▆ ▄▋ ▋▄ ▋▊▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SMG muzzle prefab updates & regression fixes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_io_arrows -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability for IO arrows to be offset per port
- made water barrel top arrow offset to make it easier to see
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from flashlightfixes/fulloverhaul
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from mixingtable_click
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle entities that have IO implemented as a separate child entity
- calculate the offset between the child & parent
- manually offset IO ports to account for this
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Reduce distance padding
- Fix a bug causing a rope to go to 0,0,0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked siege harness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: skeleton of a server profiler
- Most of the native imports in place
- Implemented the general flow of per-frame tracking
In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization.
Tests: none, too early
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase prominence of wisps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Towing joints are now saved/loaded
- Towing graphics are loaded properly along with the joints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added blockout siege harness to testridablehorse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent fsm from waiting one frame to change state when a state succeeds or fails
Fixes wolves sometimes pausing for one frame and losing momentum
Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame
After 3 same-tick changes we postpone the next state change for the next tick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boulder and explosive boulders dropped item prefabs and icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                - get sun color from proper components
- sharpen density curve to improve definition
- also sharpen density-coverage falloff curve
- better approximation of inner glow/multiple scattering and ambient scattering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show catapult ammo model in the basket, based on the item loaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                slow and greedy starting point for marching cubes
- not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have wolf fsm tick slower when no player is nearby, similar to senses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix elevator and fluid splitter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                FIxed some minor memory leaks
These are mostly in developer features to do with KeyValues, not normal gameplay
Init m_rgflCoordinateFrame on creation clientside
This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles
Do not EstimateAbsVelocity since we network it for every entity anyway
prop_vehicle_choreo_generic SetCanShoot now lets you shoot
Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing
Add some more known backdoor URL to blacklist
Added more entities from Portal 2
point_viewcontrol_multiplayer
point_viewproxy
npc_personality_core placeholder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix & add IO port directions on a bunch more IO entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram jittery reverse speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use a flag instead, for safety
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram fire button working only once on the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated battering ram hardware art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)