136,843 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Local phrases update
1 Year Ago
merge from main
1 Year Ago
Store overlay page carrousel scroll, arrow buttons
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Fixed computer station snapping Fixed cooking workbench snapping
1 Year Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
1 Year Ago
revert protocol version
1 Year Ago
merge from main
1 Year Ago
snap_deployment_improvements -> main
1 Year Ago
Further refinements to snapping feel
1 Year Ago
Fixed screen mode setting changing the wrong convar
1 Year Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
1 Year Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
1 Year Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
1 Year Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
1 Year Ago
Fix Typo in ServerAdminPlayerInfo
1 Year Ago
1 Year Ago
Finishing up blend layers on floating walkways
1 Year Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
1 Year Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
1 Year Ago
Exclude soft mask assembly from obfuscation
1 Year Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
1 Year Ago
merge from store-june-2025
1 Year Ago
merge from legacy_wall_gate_sitem
1 Year Ago
merge from player_report_endpoint_changes
1 Year Ago
merge from compound_spawn_tweaks
1 Year Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
1 Year Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
1 Year Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Fixed storage barrel b corner snapping
1 Year Ago
Cleanup
1 Year Ago
Fix typo on legacy wood - updated strings
1 Year Ago
Merge from main
1 Year Ago
Fixed snapping not working right on brutalist foundations
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
1 Year Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
1 Year Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
1 Year Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
1 Year Ago
set repairable definition correctly so items can be spraypaint skinned
1 Year Ago
Deployable snapping setting Fixed some padding issues
1 Year Ago
Added new UI sound slider to the new settings menu
1 Year Ago
Added new map markers binds in the settings
1 Year Ago
Added a button to reset keybinds individually
1 Year Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
1 Year Ago
Rebuild manifest
1 Year Ago
Merge from main
1 Year Ago
Setup for third person testing