240,533 Commits over 3,867 Days - 2.59cph!
Updated Legacy Furnace Icon To Correct One
Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace
Updated Legacy Furnace Prefab To Have Correct Collider SIze
Better ambiguous method binding handling
Refresh the lobby list
We don't need this scene now
Update default send rates
Don't try to delete panels more than once
More useful warning if SendMessageToUser is false
NRE diagnostics in OnIntersection
Add Widget.SetContentHash
Redraw network status on change
WIP refactor of method binding to better support overloads
Disconnect from server when leaving scene
Don't delete all network objects on disconnect if Id is empty
Give scenes title and description
Scene ignore Lerp
SceneNetworkSystem keep map name up to date
Send a final update before dropping ownership
List lobbies on menu, show scene descriptions
Lobby data is case insensitive
Add GameObject.GetOrAddComponent<T> (#78)
* Add GetOrAddComponent<T>
* Behave more like EntityComponentSystem.GetOrCreate
Fix console exception on close
Lobbies have names
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
armor
armor ui lerp
shield hit sfx
cam shake
armor pickup
onhit vs onhurt callbacks
upgrade displaycooldown
Fixed fishing villages spawning inside harbors
Move ObjectMessages to here
Can move these object messages of the main network system now
More BytePack tests
Merge from metal_detector
merge from qol_drone_id_inventory
merge from qol_f8_server_version
merge from fix_team_leader_marker_toggle
merge from Twitch_Rivals_IV
Applied A, B and C variants to frontier wall
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
Handle new packed rpc arguments
Carrying tweaks
Simplify message handling
Fix tcp sending out of order
Leaderboard backup, run #7636
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Quixel importer + directories
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Add a timestamp suffix to the filename of images exported from the paint UI
Made new hazmat suit a skin of the regular suit
NonSerialize BaseCombatEntity.lastDealtDamageTo
Default brush color white for pumpkin painting
Refactor / ensure it ignores types that aren't marked as serializable