198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
More build tests
1 Year Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
1 Year Ago
rolling/pitching with controls
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
level update
1 Year Ago
Serverside overriding of active item if restrained
1 Year Ago
storage building large progress
1 Year Ago
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1 Year Ago
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1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
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1 Year Ago
corrected some texture settings for roof asphalt
1 Year Ago
corrected some small rotation errors in storage warehouse prefab
1 Year Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
1 Year Ago
Restraint check
1 Year Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
1 Year Ago
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1 Year Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
1 Year Ago
merge from searchlight_fixes
1 Year Ago
merge from relax_bounds
1 Year Ago
merge from invisibleplayers_fix
1 Year Ago
merge from bradleyvisual_merge
1 Year Ago
Burst upgrade 1.8.13 -> 1.8.15
1 Year Ago
1 Year Ago
merge from electricalheater_fix
1 Year Ago
merge from wire_slacking
1 Year Ago
backup storage building large
1 Year Ago
Fixed electrical heater not deployable on armored wall hard side
1 Year Ago
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1 Year Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
1 Year Ago
fix client defines
1 Year Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
1 Year Ago
Switch to BaseMelee
1 Year Ago
reworked shed support beam UVs for new texture
1 Year Ago
disabled animation on dpv
1 Year Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
1 Year Ago
Trigger attack VM
1 Year Ago
fixed small gc alloc
1 Year Ago
updated vm handuffs animator to work with baseMelee setup
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Server compile fix
1 Year Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Global S2P with HLOD
1 Year Ago
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1 Year Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
1 Year Ago
Fixed sidecar bike pulling to the right