130,585 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Add placeholder wolf eating sounds
1 Year Ago
Fix pragma restore 414 being in the wrong place
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
1 Year Ago
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1 Year Ago
Mag drop stuff
1 Year Ago
Merge from main
1 Year Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
Mag drop.
1 Year Ago
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1 Year Ago
Unparented mag drop from the bolt.
1 Year Ago
Barrel attachment offsets Ejection tweak.
1 Year Ago
Also hide side flash in ADS.
1 Year Ago
Various viewmodel fx polish/fixes.
1 Year Ago
Bounding box fix.
1 Year Ago
Anim event fix.
1 Year Ago
World space fix.
1 Year Ago
Accesorized SMG fx tweaks
1 Year Ago
Code cleanup, comments Deleted old prefabs
1 Year Ago
Ballista reloading client prediction
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
1 Year Ago
1 Year Ago
SMG muzzle prefab updates & regression fixes.
1 Year Ago
Icon updates
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
1 Year Ago
merge from gesturepack
1 Year Ago
merge from flashlightfixes/fulloverhaul
1 Year Ago
merge from mixingtable_click
1 Year Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
1 Year Ago
Added end caps to ropes
1 Year Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
1 Year Ago
Cherrypicked siege harness
1 Year Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
1 Year Ago
Increase prominence of wisps
1 Year Ago
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1 Year Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
1 Year Ago
Added blockout siege harness to testridablehorse
1 Year Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
1 Year Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
1 Year Ago
Boulder and explosive boulders dropped item prefabs and icons